Merge pull request #55977 from timothyqiu/font-preview-fg-3.x

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Rémi Verschelde 2021-12-17 19:29:08 +01:00 committed by GitHub
commit e937963007
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GPG key ID: 4AEE18F83AFDEB23
5 changed files with 17 additions and 2 deletions

View file

@ -91,6 +91,10 @@ struct Color {
Color inverted() const;
Color contrasted() const;
_FORCE_INLINE_ float get_luminance() const {
return 0.2126 * r + 0.7152 * g + 0.0722 * b;
}
_FORCE_INLINE_ Color linear_interpolate(const Color &p_to, float p_weight) const {
Color res = *this;

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@ -521,6 +521,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Color, to_abgr64);
VCALL_LOCALMEM0R(Color, to_rgba64);
VCALL_LOCALMEM0R(Color, gray);
VCALL_LOCALMEM0R(Color, get_luminance);
VCALL_LOCALMEM0R(Color, inverted);
VCALL_LOCALMEM0R(Color, contrasted);
VCALL_LOCALMEM2R(Color, linear_interpolate);
@ -1849,6 +1850,7 @@ void register_variant_methods() {
ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray());
ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray());
ADDFUNC0R(COLOR, REAL, Color, gray, varray());
ADDFUNC0R(COLOR, REAL, Color, get_luminance, varray());
ADDFUNC0R(COLOR, COLOR, Color, inverted, varray());
ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
ADDFUNC2R(COLOR, COLOR, Color, linear_interpolate, COLOR, "to", REAL, "weight", varray());

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@ -111,6 +111,13 @@
[/codeblock]
</description>
</method>
<method name="get_luminance">
<return type="float" />
<description>
Returns the luminance of the color in the [code][0.0, 1.0][/code] range.
This is useful when determining light or dark color. Colors with a luminance smaller than 0.5 can be generally considered dark.
</description>
</method>
<method name="gray">
<return type="float" />
<description>

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@ -1296,7 +1296,7 @@ bool EditorSettings::is_dark_theme() {
int LIGHT_COLOR = 2;
Color base_color = get("interface/theme/base_color");
int icon_font_color_setting = get("interface/theme/icon_and_font_color");
return (icon_font_color_setting == AUTO_COLOR && ((base_color.r + base_color.g + base_color.b) / 3.0) < 0.5) || icon_font_color_setting == LIGHT_COLOR;
return (icon_font_color_setting == AUTO_COLOR && base_color.get_luminance() < 0.5) || icon_font_color_setting == LIGHT_COLOR;
}
void EditorSettings::list_text_editor_themes() {

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@ -867,7 +867,9 @@ Ref<Texture> EditorFontPreviewPlugin::generate_from_path(const String &p_path, c
Ref<Font> font = sampled_font;
font->draw(canvas_item, pos, sampled_text);
const Color c = GLOBAL_GET("rendering/environment/default_clear_color");
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
font->draw(canvas_item, pos, sampled_text, Color(fg, fg, fg));
preview_done.clear();
VS::get_singleton()->viewport_set_update_mode(viewport, VS::VIEWPORT_UPDATE_ONCE); //once used for capture