Merge pull request #87702 from lawnjelly/portal_export_logging

[3.x] Portals - Improve conversion logging
This commit is contained in:
Rémi Verschelde 2024-01-29 23:30:11 +01:00
commit e9949a6db7
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GPG key ID: C3336907360768E1
2 changed files with 18 additions and 12 deletions

View file

@ -330,11 +330,11 @@ void RoomManager::_refresh_from_project_settings() {
_show_debug = GLOBAL_GET("rendering/portals/debug/logging");
Portal::_portal_plane_convention = GLOBAL_GET("rendering/portals/advanced/flip_imported_portals");
// force not to show logs when not in editor
if (!Engine::get_singleton()->is_editor_hint()) {
_show_debug = false;
_settings_log_pvs_generation = false;
}
// Disallow logs on final exports.
#ifndef TOOLS_ENABLED
_show_debug = false;
_settings_log_pvs_generation = false;
#endif
}
void RoomManager::set_roomlist_path(const NodePath &p_path) {
@ -617,6 +617,7 @@ void RoomManager::rooms_convert() {
// now we run autoplace to place any statics that have not been explicitly placed in rooms.
// These will by definition not affect the room bounds, but is convenient for users to edit
// levels in a more freeform manner
convert_log("");
_autoplace_recursive(_roomlist);
bool generate_pvs = false;
@ -1234,7 +1235,7 @@ bool RoomManager::_autoplace_object(VisualInstance *p_vi) {
Vector<Vector3> room_pts;
// we can reuse this function
_process_static(best_room, p_vi, room_pts, true);
_process_static(best_room, p_vi, room_pts, true, true);
return true;
}
@ -1275,7 +1276,7 @@ void RoomManager::_autoplace_recursive(Spatial *p_node) {
}
}
void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer) {
void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer, bool p_autoplaced) {
bool ignore = false;
VisualInstance *vi = Object::cast_to<VisualInstance>(p_node);
@ -1296,6 +1297,11 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
}
if (!ignore) {
String prefix = "\t\t\t";
if (p_autoplaced) {
prefix = "AUTOPLACED in " + p_room->get_name() + "\t";
}
// We'll have a done flag. This isn't strictly speaking necessary
// because the types should be mutually exclusive, but this would
// break if something changes the inheritance hierarchy of the nodes
@ -1311,7 +1317,7 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
if (p_add_to_portal_renderer) {
Vector<Vector3> dummy_pts;
VisualServer::get_singleton()->room_add_instance(p_room->_room_rid, light->get_instance(), light->get_transformed_aabb(), dummy_pts);
convert_log("\t\t\tLIGT\t" + light->get_name());
convert_log(prefix + "LIGHT\t" + light->get_name());
}
}
@ -1348,7 +1354,7 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
} // if bound found points
if (p_add_to_portal_renderer) {
String msg = "\t\t\tMESH\t" + mi->get_name();
String msg = prefix + "MESH\t" + mi->get_name();
if (!added) {
msg += "\t(unrecognized)";
}
@ -1385,7 +1391,7 @@ void RoomManager::_process_static(Room *p_room, Spatial *p_node, Vector<Vector3>
} // if bound found points
if (p_add_to_portal_renderer) {
String msg = "\t\t\tGEOM\t" + gi->get_name();
String msg = prefix + "GEOM\t" + gi->get_name();
if (!added) {
msg += "\t(unrecognized)";
}
@ -1415,7 +1421,7 @@ void RoomManager::_find_statics_recursive(Room *p_room, Spatial *p_node, Vector<
return;
}
_process_static(p_room, p_node, r_room_pts, p_add_to_portal_renderer);
_process_static(p_room, p_node, r_room_pts, p_add_to_portal_renderer, false);
for (int n = 0; n < p_node->get_child_count(); n++) {
Spatial *child = Object::cast_to<Spatial>(p_node->get_child(n));

View file

@ -154,7 +154,7 @@ private:
bool _convert_manual_bound(Room *p_room, Spatial *p_node, const LocalVector<Portal *> &p_portals);
void _check_portal_for_warnings(Portal *p_portal, const AABB &p_room_aabb_without_portals);
void _process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer);
void _process_static(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer, bool p_autoplaced);
void _find_statics_recursive(Room *p_room, Spatial *p_node, Vector<Vector3> &r_room_pts, bool p_add_to_portal_renderer);
bool _convert_room_hull_preliminary(Room *p_room, const Vector<Vector3> &p_room_pts, const LocalVector<Portal *> &p_portals);