Fix crash duplicating local-to-scene resources
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a3a3b02bed
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1 changed files with 3 additions and 5 deletions
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@ -147,8 +147,8 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
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List<PropertyInfo> plist;
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List<PropertyInfo> plist;
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get_property_list(&plist);
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get_property_list(&plist);
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Resource *r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
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Ref<Resource> r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
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ERR_FAIL_COND_V(!r, Ref<Resource>());
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ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
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r->local_scene = p_for_scene;
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r->local_scene = p_for_scene;
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@ -175,9 +175,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
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r->set(E->get().name, p);
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r->set(E->get().name, p);
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}
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}
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RES res = Ref<Resource>(r);
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return r;
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return res;
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}
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}
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void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
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void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource>> &remap_cache) {
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