[macOS, 3.2] Implement seamless display scaling.
This commit is contained in:
parent
07b24de868
commit
e9ab41b71d
9 changed files with 143 additions and 81 deletions
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@ -320,6 +320,14 @@ int _OS::get_screen_dpi(int p_screen) const {
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return OS::get_singleton()->get_screen_dpi(p_screen);
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}
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float _OS::get_screen_scale(int p_screen) const {
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return OS::get_singleton()->get_screen_scale(p_screen);
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}
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float _OS::get_screen_max_scale() const {
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return OS::get_singleton()->get_screen_max_scale();
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}
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Point2 _OS::get_window_position() const {
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return OS::get_singleton()->get_window_position();
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}
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@ -1252,6 +1260,8 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_screen_position", "screen"), &_OS::get_screen_position, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_size", "screen"), &_OS::get_screen_size, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_dpi", "screen"), &_OS::get_screen_dpi, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_scale", "screen"), &_OS::get_screen_scale, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_screen_max_scale"), &_OS::get_screen_max_scale);
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ClassDB::bind_method(D_METHOD("get_window_position"), &_OS::get_window_position);
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ClassDB::bind_method(D_METHOD("set_window_position", "position"), &_OS::set_window_position);
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ClassDB::bind_method(D_METHOD("get_window_size"), &_OS::get_window_size);
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@ -178,6 +178,8 @@ public:
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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virtual Size2 get_max_window_size() const;
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@ -209,6 +209,8 @@ public:
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virtual Point2 get_screen_position(int p_screen = -1) const { return Point2(); }
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virtual Size2 get_screen_size(int p_screen = -1) const { return get_window_size(); }
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virtual int get_screen_dpi(int p_screen = -1) const { return 72; }
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virtual float get_screen_scale(int p_screen = -1) const { return 1.0; }
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virtual float get_screen_max_scale() const { return 1.0; };
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virtual Point2 get_window_position() const { return Vector2(); }
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virtual void set_window_position(const Point2 &p_position) {}
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virtual Size2 get_max_window_size() const { return Size2(); };
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@ -362,6 +362,15 @@
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[b]Note:[/b] This method is implemented on Android, Linux, macOS and Windows. Returns [code]72[/code] on unsupported platforms.
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</description>
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</method>
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<method name="get_screen_max_scale" qualifiers="const">
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<return type="float">
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</return>
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<description>
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Return the greatest scale factor of all screens.
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[b]Note:[/b] On macOS returned value is [code]2.0[/code] if there is at least one hiDPI (Retina) screen in the system, and [code]1.0[/code] in all other cases.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="get_screen_position" qualifiers="const">
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<return type="Vector2">
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</return>
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@ -371,6 +380,17 @@
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Returns the position of the specified screen by index. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used.
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</description>
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</method>
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<method name="get_screen_scale" qualifiers="const">
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<return type="float">
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</return>
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<argument index="0" name="screen" type="int" default="-1">
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</argument>
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<description>
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Return the scale factor of the specified screen by index. If [code]screen[/code] is [/code]-1[/code] (the default value), the current screen will be used.
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[b]Note:[/b] On macOS returned value is [code]2.0[/code] for hiDPI (Retina) screen, and [code]1.0[/code] for all other cases.
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[b]Note:[/b] This method is implemented on macOS.
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</description>
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</method>
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<method name="get_screen_size" qualifiers="const">
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<return type="Vector2">
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</return>
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@ -5652,8 +5652,12 @@ EditorNode::EditorNode() {
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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#ifdef OSX_ENABLED
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editor_set_scale(OS::get_singleton()->get_screen_max_scale());
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#else
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const int screen = OS::get_singleton()->get_current_screen();
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editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
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#endif
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} break;
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case 1: {
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@ -112,22 +112,31 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
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}
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int window_placement = EditorSettings::get_singleton()->get("run/window_placement/rect");
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bool hidpi_proj = ProjectSettings::get_singleton()->get("display/window/dpi/allow_hidpi");
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int display_scale = 1;
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if (OS::get_singleton()->is_hidpi_allowed()) {
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if (hidpi_proj) {
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display_scale = 1; // Both editor and project runs in hiDPI mode, do not scale.
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} else {
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display_scale = OS::get_singleton()->get_screen_max_scale(); // Editor is in hiDPI mode, project is not, scale down.
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}
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} else {
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if (hidpi_proj) {
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display_scale = (1.f / OS::get_singleton()->get_screen_max_scale()); // Editor is not in hiDPI mode, project is, scale up.
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} else {
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display_scale = 1; // Both editor and project runs in lowDPI mode, do not scale.
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}
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}
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screen_rect.position /= display_scale;
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screen_rect.size /= display_scale;
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switch (window_placement) {
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case 0: { // top left
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args.push_back("--position");
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args.push_back(itos(screen_rect.position.x) + "," + itos(screen_rect.position.y));
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} break;
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case 1: { // centered
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int display_scale = 1;
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#ifdef OSX_ENABLED
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if (OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000) {
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display_scale = 2;
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}
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#endif
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Vector2 pos = screen_rect.position + ((screen_rect.size / display_scale - desired_size) / 2).floor();
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Vector2 pos = screen_rect.position + ((screen_rect.size - desired_size) / 2).floor();
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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} break;
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@ -142,10 +151,8 @@ Error EditorRun::run(const String &p_scene, const String &p_custom_args, const L
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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args.push_back("--maximized");
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} break;
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case 4: { // force fullscreen
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Vector2 pos = screen_rect.position;
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args.push_back("--position");
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args.push_back(itos(pos.x) + "," + itos(pos.y));
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@ -2406,8 +2406,12 @@ ProjectManager::ProjectManager() {
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switch (display_scale) {
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case 0: {
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// Try applying a suitable display scale automatically
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#ifdef OSX_ENABLED
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editor_set_scale(OS::get_singleton()->get_screen_max_scale());
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#else
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const int screen = OS::get_singleton()->get_current_screen();
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editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
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#endif
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} break;
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case 1: editor_set_scale(0.75); break;
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@ -2425,11 +2429,8 @@ ProjectManager::ProjectManager() {
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// Define a minimum window size to prevent UI elements from overlapping or being cut off
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OS::get_singleton()->set_min_window_size(Size2(750, 420) * EDSCALE);
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#ifndef OSX_ENABLED
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// The macOS platform implementation uses its own hiDPI window resizing code
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// TODO: Resize windows on hiDPI displays on Windows and Linux and remove the line below
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OS::get_singleton()->set_window_size(OS::get_singleton()->get_window_size() * MAX(1, EDSCALE));
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#endif
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}
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FileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
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@ -145,16 +145,6 @@ public:
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CrashHandler crash_handler;
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float _mouse_scale(float p_scale) {
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if (_display_scale() > 1.0)
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return p_scale;
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else
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return 1.0;
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}
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float _display_scale() const;
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float _display_scale(id screen) const;
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void _update_window();
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int video_driver_index;
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@ -269,6 +259,8 @@ public:
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virtual Point2 get_screen_position(int p_screen = -1) const;
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virtual Size2 get_screen_size(int p_screen = -1) const;
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virtual int get_screen_dpi(int p_screen = -1) const;
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual Point2 get_window_position() const;
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virtual void set_window_position(const Point2 &p_position);
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@ -105,11 +105,11 @@ static int mouse_y = 0;
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static int button_mask = 0;
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static bool mouse_down_control = false;
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static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFactor) {
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static Vector2 get_mouse_pos(NSPoint locationInWindow) {
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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const NSPoint p = locationInWindow;
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const float s = OS_OSX::singleton->_mouse_scale(backingScaleFactor);
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const float s = OS_OSX::singleton->get_screen_max_scale();
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mouse_x = p.x * s;
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mouse_y = (contentRect.size.height - p.y) * s;
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return Vector2(mouse_x, mouse_y);
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@ -317,11 +317,11 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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OS_OSX::singleton->zoomed = false;
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if (OS_OSX::singleton->min_size != Size2()) {
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Size2 size = OS_OSX::singleton->min_size / OS_OSX::singleton->_display_scale();
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Size2 size = OS_OSX::singleton->min_size / OS_OSX::singleton->get_screen_max_scale();
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[OS_OSX::singleton->window_object setContentMinSize:NSMakeSize(size.x, size.y)];
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}
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if (OS_OSX::singleton->max_size != Size2()) {
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Size2 size = OS_OSX::singleton->max_size / OS_OSX::singleton->_display_scale();
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Size2 size = OS_OSX::singleton->max_size / OS_OSX::singleton->get_screen_max_scale();
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[OS_OSX::singleton->window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
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}
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@ -344,7 +344,7 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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if (newBackingScaleFactor != oldBackingScaleFactor) {
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//Set new display scale and window size
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float newDisplayScale = OS_OSX::singleton->is_hidpi_allowed() ? newBackingScaleFactor : 1.0;
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float newDisplayScale = OS_OSX::singleton->get_screen_max_scale();
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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const NSRect fbRect = contentRect;
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@ -352,6 +352,14 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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OS_OSX::singleton->window_size.width = fbRect.size.width * newDisplayScale;
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OS_OSX::singleton->window_size.height = fbRect.size.height * newDisplayScale;
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if (OS_OSX::singleton->context) {
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GLint dim[2];
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dim[0] = OS_OSX::singleton->window_size.width;
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dim[1] = OS_OSX::singleton->window_size.height;
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CGLSetParameter((CGLContextObj)[OS_OSX::singleton->context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
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CGLEnable((CGLContextObj)[OS_OSX::singleton->context CGLContextObj], kCGLCESurfaceBackingSize);
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}
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//Update context
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if (OS_OSX::singleton->main_loop) {
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//Force window resize event
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@ -366,10 +374,18 @@ static NSCursor *cursorFromSelector(SEL selector, SEL fallback = nil) {
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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const NSRect fbRect = contentRect;
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float displayScale = OS_OSX::singleton->_display_scale();
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float displayScale = OS_OSX::singleton->get_screen_max_scale();
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OS_OSX::singleton->window_size.width = fbRect.size.width * displayScale;
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OS_OSX::singleton->window_size.height = fbRect.size.height * displayScale;
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if (OS_OSX::singleton->context) {
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GLint dim[2];
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dim[0] = OS_OSX::singleton->window_size.width;
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dim[1] = OS_OSX::singleton->window_size.height;
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CGLSetParameter((CGLContextObj)[OS_OSX::singleton->context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
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CGLEnable((CGLContextObj)[OS_OSX::singleton->context CGLContextObj], kCGLCESurfaceBackingSize);
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}
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if (OS_OSX::singleton->main_loop) {
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Main::force_redraw();
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//Event retrieval blocks until resize is over. Call Main::iteration() directly.
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- (void)windowDidBecomeKey:(NSNotification *)notification {
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if (OS_OSX::singleton->get_main_loop()) {
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get_mouse_pos(
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[OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream],
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[OS_OSX::singleton->window_view backingScaleFactor]);
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get_mouse_pos([OS_OSX::singleton->window_object mouseLocationOutsideOfEventStream]);
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OS_OSX::singleton->input->set_mouse_position(Point2(mouse_x, mouse_y));
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OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
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@ -555,7 +569,7 @@ static const NSRange kEmptyRange = { NSNotFound, 0 };
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- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange {
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const NSRect contentRect = [OS_OSX::singleton->window_view frame];
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float displayScale = OS_OSX::singleton->_display_scale();
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float displayScale = OS_OSX::singleton->get_screen_max_scale();
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NSRect pointInWindowRect = NSMakeRect(OS_OSX::singleton->im_position.x / displayScale, contentRect.size.height - (OS_OSX::singleton->im_position.y / displayScale) - 1, 0, 0);
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NSPoint pointOnScreen = [[OS_OSX::singleton->window_view window] convertRectToScreen:pointInWindowRect].origin;
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@ -678,8 +692,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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Ref<InputEventMouseButton> mb;
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mb.instance();
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const CGFloat backingScaleFactor = [[event window] backingScaleFactor];
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const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor);
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const Vector2 pos = get_mouse_pos([event locationInWindow]);
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get_key_modifier_state([event modifierFlags], mb);
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mb->set_button_index(index);
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mb->set_pressed(pressed);
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@ -766,8 +779,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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mm.instance();
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mm->set_button_mask(button_mask);
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const CGFloat backingScaleFactor = [[event window] backingScaleFactor];
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const Vector2 pos = get_mouse_pos(mpos, backingScaleFactor);
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const Vector2 pos = get_mouse_pos(mpos);
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mm->set_position(pos);
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mm->set_pressure([event pressure]);
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if ([event subtype] == NSEventSubtypeTabletPoint) {
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@ -776,7 +788,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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}
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mm->set_global_position(pos);
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mm->set_speed(OS_OSX::singleton->input->get_last_mouse_speed());
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const Vector2 relativeMotion = Vector2(delta.x, delta.y) * OS_OSX::singleton->_mouse_scale(backingScaleFactor);
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const Vector2 relativeMotion = Vector2(delta.x, delta.y) * OS_OSX::singleton->get_screen_max_scale();
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mm->set_relative(relativeMotion);
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get_key_modifier_state([event modifierFlags], mm);
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@ -855,7 +867,7 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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Ref<InputEventMagnifyGesture> ev;
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ev.instance();
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get_key_modifier_state([event modifierFlags], ev);
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ev->set_position(get_mouse_pos([event locationInWindow], [[event window] backingScaleFactor]));
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ev->set_position(get_mouse_pos([event locationInWindow]));
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ev->set_factor([event magnification] + 1.0);
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OS_OSX::singleton->push_input(ev);
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}
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@ -1336,7 +1348,7 @@ inline void sendPanEvent(double dx, double dy, int modifierFlags) {
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- (void)scrollWheel:(NSEvent *)event {
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double deltaX, deltaY;
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get_mouse_pos([event locationInWindow], [[event window] backingScaleFactor]);
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get_mouse_pos([event locationInWindow]);
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deltaX = [event scrollingDeltaX];
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deltaY = [event scrollingDeltaY];
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@ -1509,8 +1521,10 @@ static void keyboard_layout_changed(CFNotificationCenterRef center, void *observ
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}
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static bool displays_arrangement_dirty = true;
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static bool displays_scale_dirty = true;
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static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
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displays_arrangement_dirty = true;
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displays_scale_dirty = true;
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}
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int OS_OSX::get_current_video_driver() const {
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@ -1525,6 +1539,7 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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keyboard_layout_dirty = true;
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displays_arrangement_dirty = true;
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displays_scale_dirty = true;
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// Register to be notified on keyboard layout changes
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CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
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@ -1549,8 +1564,10 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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styleMask = NSWindowStyleMaskTitled | NSWindowStyleMaskClosable | NSWindowStyleMaskMiniaturizable | (p_desired.resizable ? NSWindowStyleMaskResizable : 0);
|
||||
}
|
||||
|
||||
float displayScale = get_screen_max_scale();
|
||||
|
||||
window_object = [[GodotWindow alloc]
|
||||
initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
|
||||
initWithContentRect:NSMakeRect(0, 0, p_desired.width / displayScale, p_desired.height / displayScale)
|
||||
styleMask:styleMask
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO];
|
||||
|
@ -1562,17 +1579,8 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
[window_view setWantsLayer:TRUE];
|
||||
}
|
||||
|
||||
float displayScale = 1.0;
|
||||
if (is_hidpi_allowed()) {
|
||||
// note that mainScreen is not screen #0 but the one with the keyboard focus.
|
||||
NSScreen *screen = [NSScreen mainScreen];
|
||||
if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
|
||||
displayScale = fmax(displayScale, [screen backingScaleFactor]);
|
||||
}
|
||||
}
|
||||
|
||||
window_size.width = p_desired.width * displayScale;
|
||||
window_size.height = p_desired.height * displayScale;
|
||||
window_size.width = p_desired.width;
|
||||
window_size.height = p_desired.height;
|
||||
|
||||
if (displayScale > 1.0) {
|
||||
[window_view setWantsBestResolutionOpenGLSurface:YES];
|
||||
|
@ -1660,6 +1668,12 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
|
|||
|
||||
[context makeCurrentContext];
|
||||
|
||||
GLint dim[2];
|
||||
dim[0] = window_size.width;
|
||||
dim[1] = window_size.height;
|
||||
CGLSetParameter((CGLContextObj)[context CGLContextObj], kCGLCPSurfaceBackingSize, &dim[0]);
|
||||
CGLEnable((CGLContextObj)[context CGLContextObj], kCGLCESurfaceBackingSize);
|
||||
|
||||
set_use_vsync(p_desired.use_vsync);
|
||||
|
||||
[NSApp activateIgnoringOtherApps:YES];
|
||||
|
@ -2074,7 +2088,7 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
|
|||
|
||||
//local point in window coords
|
||||
const NSRect contentRect = [window_view frame];
|
||||
float displayScale = _display_scale();
|
||||
float displayScale = get_screen_max_scale();
|
||||
NSRect pointInWindowRect = NSMakeRect(p_to.x / displayScale, contentRect.size.height - (p_to.y / displayScale) - 1, 0, 0);
|
||||
NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin;
|
||||
|
||||
|
@ -2094,7 +2108,7 @@ void OS_OSX::warp_mouse_position(const Point2 &p_to) {
|
|||
|
||||
void OS_OSX::update_real_mouse_position() {
|
||||
|
||||
get_mouse_pos([window_object mouseLocationOutsideOfEventStream], [window_view backingScaleFactor]);
|
||||
get_mouse_pos([window_object mouseLocationOutsideOfEventStream]);
|
||||
input->set_mouse_position(Point2(mouse_x, mouse_y));
|
||||
}
|
||||
|
||||
|
@ -2415,7 +2429,7 @@ Point2 OS_OSX::get_native_screen_position(int p_screen) const {
|
|||
|
||||
NSArray *screenArray = [NSScreen screens];
|
||||
if ((NSUInteger)p_screen < [screenArray count]) {
|
||||
float display_scale = _display_scale([screenArray objectAtIndex:p_screen]);
|
||||
float display_scale = get_screen_max_scale();
|
||||
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
|
||||
// Return the top-left corner of the screen, for OS X the y starts at the bottom
|
||||
return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * display_scale;
|
||||
|
@ -2439,13 +2453,9 @@ int OS_OSX::get_screen_dpi(int p_screen) const {
|
|||
|
||||
NSArray *screenArray = [NSScreen screens];
|
||||
if ((NSUInteger)p_screen < [screenArray count]) {
|
||||
float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
|
||||
NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
|
||||
NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
|
||||
CGSize displayPhysicalSize = CGDisplayScreenSize(
|
||||
[[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
|
||||
|
||||
return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
|
||||
NSSize displayDPI = [[description objectForKey:NSDeviceResolution] sizeValue];
|
||||
return (displayDPI.width + displayDPI.height) / 2;
|
||||
}
|
||||
|
||||
return 72;
|
||||
|
@ -2458,7 +2468,7 @@ Size2 OS_OSX::get_screen_size(int p_screen) const {
|
|||
|
||||
NSArray *screenArray = [NSScreen screens];
|
||||
if ((NSUInteger)p_screen < [screenArray count]) {
|
||||
float displayScale = _display_scale([screenArray objectAtIndex:p_screen]);
|
||||
float displayScale = get_screen_max_scale();
|
||||
// Note: Use frame to get the whole screen size
|
||||
NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
|
||||
return Size2(nsrect.size.width, nsrect.size.height) * displayScale;
|
||||
|
@ -2492,28 +2502,40 @@ void OS_OSX::_update_window() {
|
|||
}
|
||||
}
|
||||
|
||||
float OS_OSX::_display_scale() const {
|
||||
if (window_object) {
|
||||
return _display_scale([window_object screen]);
|
||||
} else {
|
||||
return _display_scale([NSScreen mainScreen]);
|
||||
float OS_OSX::get_screen_scale(int p_screen) const {
|
||||
if (p_screen < 0) {
|
||||
p_screen = get_current_screen();
|
||||
}
|
||||
}
|
||||
|
||||
float OS_OSX::_display_scale(id screen) const {
|
||||
if (is_hidpi_allowed()) {
|
||||
if ([screen respondsToSelector:@selector(backingScaleFactor)]) {
|
||||
return fmax(1.0, [screen backingScaleFactor]);
|
||||
NSArray *screenArray = [NSScreen screens];
|
||||
if ((NSUInteger)p_screen < [screenArray count]) {
|
||||
if ([[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
|
||||
return fmax(1.0, [[screenArray objectAtIndex:p_screen] backingScaleFactor]);
|
||||
}
|
||||
}
|
||||
}
|
||||
return 1.0;
|
||||
|
||||
return 1.f;
|
||||
}
|
||||
|
||||
float OS_OSX::get_screen_max_scale() const {
|
||||
static float scale = 1.f;
|
||||
if (displays_scale_dirty) {
|
||||
int screen_count = get_screen_count();
|
||||
for (int i = 0; i < screen_count; i++) {
|
||||
scale = fmax(scale, get_screen_scale(i));
|
||||
}
|
||||
displays_scale_dirty = false;
|
||||
}
|
||||
return scale;
|
||||
}
|
||||
|
||||
Point2 OS_OSX::get_native_window_position() const {
|
||||
|
||||
NSRect nsrect = [window_object frame];
|
||||
Point2 pos;
|
||||
float display_scale = _display_scale();
|
||||
float display_scale = get_screen_max_scale();
|
||||
|
||||
// Return the position of the top-left corner, for OS X the y starts at the bottom
|
||||
pos.x = nsrect.origin.x * display_scale;
|
||||
|
@ -2533,7 +2555,7 @@ Point2 OS_OSX::get_window_position() const {
|
|||
void OS_OSX::set_native_window_position(const Point2 &p_position) {
|
||||
|
||||
NSPoint pos;
|
||||
float displayScale = _display_scale();
|
||||
float displayScale = get_screen_max_scale();
|
||||
|
||||
pos.x = p_position.x / displayScale;
|
||||
pos.y = p_position.y / displayScale;
|
||||
|
@ -2561,7 +2583,7 @@ Size2 OS_OSX::get_window_size() const {
|
|||
Size2 OS_OSX::get_real_window_size() const {
|
||||
|
||||
NSRect frame = [window_object frame];
|
||||
return Size2(frame.size.width, frame.size.height) * _display_scale();
|
||||
return Size2(frame.size.width, frame.size.height) * get_screen_max_scale();
|
||||
}
|
||||
|
||||
Size2 OS_OSX::get_max_window_size() const {
|
||||
|
@ -2581,7 +2603,7 @@ void OS_OSX::set_min_window_size(const Size2 p_size) {
|
|||
min_size = p_size;
|
||||
|
||||
if ((min_size != Size2()) && !zoomed) {
|
||||
Size2 size = min_size / _display_scale();
|
||||
Size2 size = min_size / get_screen_max_scale();
|
||||
[window_object setContentMinSize:NSMakeSize(size.x, size.y)];
|
||||
} else {
|
||||
[window_object setContentMinSize:NSMakeSize(0, 0)];
|
||||
|
@ -2597,7 +2619,7 @@ void OS_OSX::set_max_window_size(const Size2 p_size) {
|
|||
max_size = p_size;
|
||||
|
||||
if ((max_size != Size2()) && !zoomed) {
|
||||
Size2 size = max_size / _display_scale();
|
||||
Size2 size = max_size / get_screen_max_scale();
|
||||
[window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
|
||||
} else {
|
||||
[window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
|
||||
|
@ -2606,7 +2628,7 @@ void OS_OSX::set_max_window_size(const Size2 p_size) {
|
|||
|
||||
void OS_OSX::set_window_size(const Size2 p_size) {
|
||||
|
||||
Size2 size = p_size / _display_scale();
|
||||
Size2 size = p_size / get_screen_max_scale();
|
||||
|
||||
if (get_borderless_window() == false) {
|
||||
// NSRect used by setFrame includes the title bar, so add it to our size.y
|
||||
|
@ -2638,11 +2660,11 @@ void OS_OSX::set_window_fullscreen(bool p_enabled) {
|
|||
[window_object setContentMaxSize:NSMakeSize(FLT_MAX, FLT_MAX)];
|
||||
} else {
|
||||
if (min_size != Size2()) {
|
||||
Size2 size = min_size / _display_scale();
|
||||
Size2 size = min_size / get_screen_max_scale();
|
||||
[window_object setContentMinSize:NSMakeSize(size.x, size.y)];
|
||||
}
|
||||
if (max_size != Size2()) {
|
||||
Size2 size = max_size / _display_scale();
|
||||
Size2 size = max_size / get_screen_max_scale();
|
||||
[window_object setContentMaxSize:NSMakeSize(size.x, size.y)];
|
||||
}
|
||||
}
|
||||
|
@ -3202,6 +3224,8 @@ OS_OSX *OS_OSX::singleton = NULL;
|
|||
|
||||
OS_OSX::OS_OSX() {
|
||||
|
||||
context = nullptr;
|
||||
|
||||
memset(cursors, 0, sizeof(cursors));
|
||||
key_event_pos = 0;
|
||||
mouse_mode = OS::MOUSE_MODE_VISIBLE;
|
||||
|
|
Loading…
Reference in a new issue