Clarify restrictions on nested MultiplayerAPI
in SceneTree
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1 changed files with 2 additions and 0 deletions
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@ -110,6 +110,7 @@
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<param index="0" name="for_path" type="NodePath" default="NodePath("")" />
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<param index="0" name="for_path" type="NodePath" default="NodePath("")" />
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<description>
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<description>
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Return the [MultiplayerAPI] configured for the given path, or the default one if [param for_path] is empty.
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Return the [MultiplayerAPI] configured for the given path, or the default one if [param for_path] is empty.
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[b]Note:[/b] Only one [MultiplayerAPI] may be configured for any subpath. If one is configured for [code]"/root/Foo"[/code] then calling this for [code]"/root/Foo/Bar"[/code] will return the one configured for [code]"/root/Foo"[/code], regardless if one is configured for that path.
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</description>
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</description>
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</method>
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</method>
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<method name="get_node_count" qualifiers="const">
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<method name="get_node_count" qualifiers="const">
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@ -208,6 +209,7 @@
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<param index="1" name="root_path" type="NodePath" default="NodePath("")" />
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<param index="1" name="root_path" type="NodePath" default="NodePath("")" />
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<description>
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<description>
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Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
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Sets a custom [MultiplayerAPI] with the given [param root_path] (controlling also the relative subpaths), or override the default one if [param root_path] is empty.
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[b]Note:[/b] Only one [MultiplayerAPI] may be configured for any subpath. If one is configured for [code]"/root/Foo"[/code] setting one for [code]"/root/Foo/Bar"[/code] will be ignored. See [method get_multiplayer].
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</description>
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</description>
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</method>
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</method>
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<method name="unload_current_scene">
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<method name="unload_current_scene">
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