Fixed Bugs & Joypad in Android
================================ -resolved many graphical glitches with multiple lights in GLES2 render -fixes and WIP apk expansion -joystick support for Android by Ariel
This commit is contained in:
parent
77a15e2a3e
commit
e9da61411a
8 changed files with 359 additions and 14 deletions
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@ -4239,9 +4239,10 @@ void RasterizerGLES2::_add_geometry( const Geometry* p_geometry, const InstanceD
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LightInstance *li=light_instance_owner.get( liptr[i] );
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if (!li || li->last_pass!=scene_pass) //lit by light not in visible scene
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continue;
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uint8_t light_type=li->base->type;
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if (li->base->shadow_enabled)
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uint8_t light_type=li->base->type|0x40; //penalty to ensure directionals always go first
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if (li->base->shadow_enabled) {
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light_type|=0x8;
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}
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uint16_t sort_key =li->sort_key;
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RenderList::Element *ec;
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@ -4598,7 +4599,7 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
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material_shader.set_uniform(MaterialShaderGLES2::FOG_COLOR_END,Vector3(col_end.r,col_end.g,col_end.b));
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}
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material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT,p_no_const_light?0.0:1.0);
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//material_shader.set_uniform(MaterialShaderGLES2::TIME,Math::fmod(last_time,300.0));
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//if uses TIME - draw_next_frame=true
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@ -5668,7 +5669,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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case VS::MATERIAL_BLEND_MODE_ADD: {
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glBlendEquation(GL_FUNC_ADD);
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glBlendFunc(GL_SRC_ALPHA,GL_ONE);
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glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE);
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} break;
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case VS::MATERIAL_BLEND_MODE_SUB: {
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@ -5833,7 +5834,7 @@ void RasterizerGLES2::_render_list_forward(RenderList *p_render_list,const Trans
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}
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material_shader.set_uniform(MaterialShaderGLES2::NORMAL_MULT, e->mirror?-1.0:1.0);
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material_shader.set_uniform(MaterialShaderGLES2::CONST_LIGHT_MULT,additive?0.0:1.0);
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_render(e->geometry, material, skeleton,e->owner,e->instance->transform);
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@ -6097,6 +6098,9 @@ void RasterizerGLES2::_draw_tex_bg() {
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glDepthMask(GL_TRUE);
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glEnable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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glDisable(GL_BLEND);
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glColorMask(1,1,1,1);
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RID texture;
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@ -6132,6 +6136,7 @@ void RasterizerGLES2::_draw_tex_bg() {
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copy_shader.set_conditional(CopyShaderGLES2::USE_CUSTOM_ALPHA,true);
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copy_shader.bind();
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if (current_env->bg_mode==VS::ENV_BG_TEXTURE || current_env->bg_mode==VS::ENV_BG_TEXTURE_RGBE) {
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@ -6350,6 +6355,7 @@ void RasterizerGLES2::end_scene() {
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_render_list_forward(&opaque_render_list,camera_transform,camera_transform_inverse,camera_projection,false,fragment_lighting);
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if (draw_tex_background) {
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//most 3D vendors recommend drawing a texture bg or skybox here,
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//after opaque geometry has been drawn
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//so the zbuffer can get rid of most pixels
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@ -1060,7 +1060,19 @@ LIGHT_SHADER_CODE
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light+=specular * light_specular * pow( eye_light, specular_exp );
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}
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#endif
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diffuse.rgb = ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
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diffuse.rgb = const_light_mult * ambient_light *diffuse.rgb + light * attenuation * shadow_attenuation;
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#ifdef USE_FOG
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diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
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# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
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diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,attenuation),diffuse.rgb,const_light_mult);
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# endif
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#endif
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}
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@ -1084,9 +1096,10 @@ LIGHT_SHADER_CODE
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#ifdef USE_VERTEX_LIGHTING
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vec3 ambient = ambient_light*diffuse.rgb;
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vec3 ambient = const_light_mult*ambient_light*diffuse.rgb;
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# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
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ambient*=diffuse_interp.a; //attenuation affects ambient too
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# endif
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// diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient;
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@ -1094,6 +1107,16 @@ LIGHT_SHADER_CODE
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diffuse.rgb=(diffuse.rgb * diffuse_interp.rgb + specular * specular_interp)*shadow_attenuation + ambient;
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diffuse.rgb+=emission * const_light_mult;
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#ifdef USE_FOG
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diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
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# if defined(LIGHT_TYPE_OMNI) || defined (LIGHT_TYPE_SPOT)
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diffuse.rgb = mix(mix(vec3(0.0),diffuse.rgb,diffuse_interp.a),diffuse.rgb,const_light_mult);
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# endif
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#endif
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#endif
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@ -1120,10 +1143,7 @@ LIGHT_SHADER_CODE
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#else
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#ifdef USE_FOG
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diffuse.rgb = mix(diffuse.rgb,fog_interp.rgb,fog_interp.a);
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#endif
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#ifdef USE_GLOW
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@ -498,6 +498,7 @@ public class Godot extends Activity implements SensorEventListener
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@Override public void onBackPressed() {
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System.out.printf("** BACK REQUEST!\n");
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GodotLib.quit();
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}
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@ -52,6 +52,8 @@ public class GodotLib {
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public static native void touch(int what,int pointer,int howmany, int[] arr);
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public static native void accelerometer(float x, float y, float z);
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public static native void key(int p_scancode, int p_unicode_char, boolean p_pressed);
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public static native void joybutton(int p_device, int p_but, boolean p_pressed);
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public static native void joyaxis(int p_device, int p_axis, float p_value);
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public static native void focusin();
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public static native void focusout();
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public static native void audio();
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@ -35,6 +35,7 @@ import android.util.Log;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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import android.content.ContextWrapper;
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import android.view.InputDevice;
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import java.io.File;
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import javax.microedition.khronos.egl.EGL10;
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@ -99,22 +100,251 @@ public class GodotView extends GLSurfaceView {
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return activity.gotTouchEvent(event);
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};
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public int get_godot_button(int keyCode) {
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int button = 0;
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switch (keyCode) {
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case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
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button = 0;
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break;
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case KeyEvent.KEYCODE_BUTTON_B:
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button = 1;
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break;
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case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
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button = 2;
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break;
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case KeyEvent.KEYCODE_BUTTON_Y:
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button = 3;
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break;
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case KeyEvent.KEYCODE_BUTTON_L1:
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button = 4;
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break;
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case KeyEvent.KEYCODE_BUTTON_L2:
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button = 6;
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break;
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case KeyEvent.KEYCODE_BUTTON_R1:
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button = 5;
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break;
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case KeyEvent.KEYCODE_BUTTON_R2:
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button = 7;
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break;
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case KeyEvent.KEYCODE_BUTTON_SELECT:
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button = 10;
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break;
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case KeyEvent.KEYCODE_BUTTON_START:
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button = 11;
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBL:
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button = 8;
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break;
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case KeyEvent.KEYCODE_BUTTON_THUMBR:
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button = 9;
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break;
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case KeyEvent.KEYCODE_DPAD_UP:
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button = 12;
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break;
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case KeyEvent.KEYCODE_DPAD_DOWN:
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button = 13;
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break;
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case KeyEvent.KEYCODE_DPAD_LEFT:
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button = 14;
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break;
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case KeyEvent.KEYCODE_DPAD_RIGHT:
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button = 15;
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break;
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default:
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button = keyCode - KeyEvent.KEYCODE_BUTTON_1;
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break;
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};
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return button;
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};
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@Override public boolean onKeyUp(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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return true;
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}
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return super.onKeyUp(keyCode, event);
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};
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int source = event.getSource();
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if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
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int button = get_godot_button(keyCode);
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int device = event.getDeviceId();
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GodotLib.joybutton(device, button, false);
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return true;
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), false);
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};
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return super.onKeyUp(keyCode, event);
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};
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@Override public boolean onKeyDown(int keyCode, KeyEvent event) {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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GodotLib.quit();
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// press 'back' button should not terminate program
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// normal handle 'back' event in game logic
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return true;
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}
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if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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return super.onKeyDown(keyCode, event);
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};
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int source = event.getSource();
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//Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
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if ((source & InputDevice.SOURCE_JOYSTICK) != 0 || (source & InputDevice.SOURCE_DPAD) != 0 || (source & InputDevice.SOURCE_GAMEPAD) != 0) {
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if (event.getRepeatCount() > 0) // ignore key echo
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return true;
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int button = get_godot_button(keyCode);
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int device = event.getDeviceId();
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//Log.e(TAG, String.format("joy button down! button %x, %d, device %d", keyCode, button, device));
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GodotLib.joybutton(device, button, true);
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return true;
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} else {
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GodotLib.key(keyCode, event.getUnicodeChar(0), true);
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};
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return super.onKeyDown(keyCode, event);
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}
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private void init(boolean translucent, int depth, int stencil) {
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public float axis_value(MotionEvent p_event, InputDevice p_device, int p_axis, int p_pos) {
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final InputDevice.MotionRange range = p_device.getMotionRange(p_axis, p_event.getSource());
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if (range == null)
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return 0;
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//Log.e(TAG, String.format("axis ranges %f, %f, %f", range.getRange(), range.getMin(), range.getMax()));
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final float flat = range.getFlat();
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final float value =
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p_pos < 0 ? p_event.getAxisValue(p_axis):
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p_event.getHistoricalAxisValue(p_axis, p_pos);
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final float absval = Math.abs(value);
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if (absval <= flat) {
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return 0;
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};
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final float ret = (value - range.getMin()) / range.getRange() * 2 - 1.0f;
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return ret;
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};
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float[] last_axis_values = { 0, 0, 0, 0, -1, -1 };
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boolean[] last_axis_buttons = { false, false, false, false, false, false }; // dpad up down left right, ltrigger, rtrigger
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public void process_axis_state(MotionEvent p_event, int p_pos) {
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int device_id = p_event.getDeviceId();
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InputDevice device = p_event.getDevice();
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float val;
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val = axis_value(p_event, device, MotionEvent.AXIS_X, p_pos);
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if (val != last_axis_values[0]) {
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last_axis_values[0] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 0, val));
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GodotLib.joyaxis(device_id, 0, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_Y, p_pos);
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if (val != last_axis_values[1]) {
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last_axis_values[1] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 1, val));
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GodotLib.joyaxis(device_id, 1, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_Z, p_pos);
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if (val != last_axis_values[2]) {
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last_axis_values[2] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 2, val));
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GodotLib.joyaxis(device_id, 2, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_RZ, p_pos);
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if (val != last_axis_values[3]) {
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last_axis_values[3] = val;
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//Log.e(TAG, String.format("axis moved! axis %d, value %f", 3, val));
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GodotLib.joyaxis(device_id, 3, val);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_LTRIGGER, p_pos);
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if (val != last_axis_values[4]) {
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last_axis_values[4] = val;
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if ((val != 0) != (last_axis_buttons[4])) {
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last_axis_buttons[4] = (val != 0);
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GodotLib.joybutton(device_id, 6, (val != 0));
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};
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_RTRIGGER, p_pos);
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if (val != last_axis_values[5]) {
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last_axis_values[5] = val;
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if ((val != 0) != (last_axis_buttons[5])) {
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last_axis_buttons[5] = (val != 0);
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GodotLib.joybutton(device_id, 7, (val != 0));
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};
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_HAT_Y, p_pos);
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if (last_axis_buttons[0] != (val > 0)) {
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last_axis_buttons[0] = val > 0;
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GodotLib.joybutton(device_id, 12, val > 0);
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};
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if (last_axis_buttons[1] != (val < 0)) {
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last_axis_buttons[1] = val < 0;
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GodotLib.joybutton(device_id, 13, val > 0);
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};
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val = axis_value(p_event, device, MotionEvent.AXIS_HAT_X, p_pos);
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if (last_axis_buttons[2] != (val < 0)) {
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last_axis_buttons[2] = val < 0;
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GodotLib.joybutton(device_id, 14, val < 0);
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};
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if (last_axis_buttons[3] != (val > 0)) {
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last_axis_buttons[3] = val > 0;
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GodotLib.joybutton(device_id, 15, val > 0);
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};
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};
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@Override public boolean onGenericMotionEvent(MotionEvent event) {
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if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
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// Process all historical movement samples in the batch
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final int historySize = event.getHistorySize();
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// Process the movements starting from the
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// earliest historical position in the batch
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for (int i = 0; i < historySize; i++) {
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// Process the event at historical position i
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process_axis_state(event, i);
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}
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// Process the current movement sample in the batch (position -1)
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process_axis_state(event, -1);
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return true;
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};
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return super.onGenericMotionEvent(event);
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};
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private void init(boolean translucent, int depth, int stencil) {
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this.setFocusableInTouchMode(true);
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/* By default, GLSurfaceView() creates a RGB_565 opaque surface.
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@ -581,6 +581,8 @@ static Vector3 accelerometer;
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static HashMap<String,JNISingleton*> jni_singletons;
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static jobject godot_io;
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static Vector<int> joy_device_ids;
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typedef void (*GFXInitFunc)(void *ud,bool gl2);
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static jmethodID _on_video_init=0;
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@ -1279,6 +1281,49 @@ static unsigned int android_get_keysym(unsigned int p_code) {
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return KEY_UNKNOWN;
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}
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static int find_device(int p_device) {
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for (int i=0; i<joy_device_ids.size(); i++) {
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if (joy_device_ids[i] == p_device) {
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//print_line("found device at "+String::num(i));
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return i;
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};
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};
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//print_line("adding a device at" + String::num(joy_device_ids.size()));
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joy_device_ids.push_back(p_device);
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return joy_device_ids.size() - 1;
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};
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JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed) {
|
||||
|
||||
InputEvent ievent;
|
||||
ievent.type = InputEvent::JOYSTICK_BUTTON;
|
||||
ievent.device = find_device(p_device);
|
||||
ievent.joy_button.button_index = p_button;
|
||||
ievent.joy_button.pressed = p_pressed;
|
||||
|
||||
input_mutex->lock();
|
||||
key_events.push_back(ievent);
|
||||
input_mutex->unlock();
|
||||
};
|
||||
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value) {
|
||||
|
||||
InputEvent ievent;
|
||||
ievent.type = InputEvent::JOYSTICK_MOTION;
|
||||
ievent.device = find_device(p_device);
|
||||
ievent.joy_motion.axis = p_axis;
|
||||
ievent.joy_motion.axis_value = p_value;
|
||||
|
||||
input_mutex->lock();
|
||||
key_events.push_back(ievent);
|
||||
input_mutex->unlock();
|
||||
};
|
||||
|
||||
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed) {
|
||||
|
||||
InputEvent ievent;
|
||||
|
|
|
@ -43,6 +43,8 @@ extern "C" {
|
|||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_quit(JNIEnv * env, jobject obj);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_touch(JNIEnv * env, jobject obj, jint ev,jint pointer, jint count, jintArray positions);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_key(JNIEnv * env, jobject obj, jint p_scancode, jint p_unicode_char, jboolean p_pressed);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joybutton(JNIEnv * env, jobject obj, jint p_device, jint p_button, jboolean p_pressed);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_joyaxis(JNIEnv * env, jobject obj, jint p_device, jint p_axis, jfloat p_value);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_audio(JNIEnv * env, jobject obj);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_accelerometer(JNIEnv * env, jobject obj, jfloat x, jfloat y, jfloat z);
|
||||
JNIEXPORT void JNICALL Java_com_android_godot_GodotLib_focusin(JNIEnv * env, jobject obj);
|
||||
|
|
|
@ -37,6 +37,12 @@
|
|||
#include "modules/FacebookScorer_ios/FacebookScorer.h"
|
||||
#endif
|
||||
|
||||
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
||||
#import "modules/game_analytics/ios/MobileAppTracker.framework/Headers/MobileAppTracker.h"
|
||||
//#import "modules/game_analytics/ios/MobileAppTracker.h"
|
||||
#import <AdSupport/AdSupport.h>
|
||||
#endif
|
||||
|
||||
#define kFilteringFactor 0.1
|
||||
#define kRenderingFrequency 60
|
||||
#define kAccelerometerFrequency 100.0 // Hz
|
||||
|
@ -210,7 +216,36 @@ static int frame_count = 0;
|
|||
//OSIPhone::screen_width = rect.size.width - rect.origin.x;
|
||||
//OSIPhone::screen_height = rect.size.height - rect.origin.y;
|
||||
|
||||
mainViewController = view_controller;
|
||||
mainViewController = view_controller;
|
||||
|
||||
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
||||
printf("********************* didFinishLaunchingWithOptions\n");
|
||||
if(!Globals::get_singleton()->has("mobileapptracker/advertiser_id"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
if(!Globals::get_singleton()->has("mobileapptracker/conversion_key"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
String adid = GLOBAL_DEF("mobileapptracker/advertiser_id","");
|
||||
String convkey = GLOBAL_DEF("mobileapptracker/conversion_key","");
|
||||
|
||||
NSString * advertiser_id = [NSString stringWithUTF8String:adid.utf8().get_data()];
|
||||
NSString * conversion_key = [NSString stringWithUTF8String:convkey.utf8().get_data()];
|
||||
|
||||
// Account Configuration info - must be set
|
||||
[MobileAppTracker initializeWithMATAdvertiserId:advertiser_id
|
||||
MATConversionKey:conversion_key];
|
||||
|
||||
// Used to pass us the IFA, enables highly accurate 1-to-1 attribution.
|
||||
// Required for many advertising networks.
|
||||
[MobileAppTracker setAppleAdvertisingIdentifier:[[ASIdentifierManager sharedManager] advertisingIdentifier]
|
||||
advertisingTrackingEnabled:[[ASIdentifierManager sharedManager] isAdvertisingTrackingEnabled]];
|
||||
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
- (void)applicationWillTerminate:(UIApplication*)application {
|
||||
|
@ -240,6 +275,10 @@ static int frame_count = 0;
|
|||
- (void) applicationDidBecomeActive:(UIApplication *)application
|
||||
{
|
||||
printf("********************* did become active\n");
|
||||
#ifdef MODULE_GAME_ANALYTICS_ENABLED
|
||||
printf("********************* mobile app tracker found\n");
|
||||
[MobileAppTracker measureSession];
|
||||
#endif
|
||||
[view_controller.view startAnimation]; // FIXME: resume seems to be recommended elsewhere
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue