Merge pull request #10995 from GodotExplorer/pr-tree
Add custom minumus height to TreeItem
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commit
ea25573297
2 changed files with 21 additions and 0 deletions
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@ -333,6 +333,15 @@ bool TreeItem::is_collapsed() {
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return collapsed;
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}
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void TreeItem::set_custom_minimum_height(int p_height) {
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custom_min_height = p_height;
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_changed_notify();
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}
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int TreeItem::get_custom_minimum_height() const {
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return custom_min_height;
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}
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TreeItem *TreeItem::get_next() {
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return next;
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@ -703,6 +712,9 @@ void TreeItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_collapsed", "enable"), &TreeItem::set_collapsed);
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ClassDB::bind_method(D_METHOD("is_collapsed"), &TreeItem::is_collapsed);
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ClassDB::bind_method(D_METHOD("set_custom_minimum_height", "height"), &TreeItem::set_custom_minimum_height);
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ClassDB::bind_method(D_METHOD("get_custom_minimum_height"), &TreeItem::get_custom_minimum_height);
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ClassDB::bind_method(D_METHOD("get_next"), &TreeItem::get_next);
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ClassDB::bind_method(D_METHOD("get_prev"), &TreeItem::get_prev);
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ClassDB::bind_method(D_METHOD("get_parent"), &TreeItem::get_parent);
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@ -780,6 +792,7 @@ TreeItem::TreeItem(Tree *p_tree) {
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tree = p_tree;
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collapsed = false;
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disable_folding = false;
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custom_min_height = 0;
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parent = 0; // parent item
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next = 0; // next in list
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@ -921,6 +934,9 @@ int Tree::compute_item_height(TreeItem *p_item) const {
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default: {}
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}
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}
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int item_min_height = p_item->get_custom_minimum_height();
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if (height < item_min_height)
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height = item_min_height;
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height += cache.vseparation;
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@ -3593,6 +3609,7 @@ void Tree::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_item_area_rect", "item", "column"), &Tree::_get_item_rect, DEFVAL(-1));
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ClassDB::bind_method(D_METHOD("get_item_at_pos", "pos"), &Tree::get_item_at_pos);
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ClassDB::bind_method(D_METHOD("get_column_at_pos", "pos"), &Tree::get_column_at_pos);
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ClassDB::bind_method(D_METHOD("get_drop_section_at_pos", "pos"), &Tree::get_drop_section_at_pos);
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ClassDB::bind_method(D_METHOD("ensure_cursor_is_visible"), &Tree::ensure_cursor_is_visible);
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@ -145,6 +145,7 @@ private:
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bool collapsed; // wont show childs
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bool disable_folding;
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int custom_min_height;
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TreeItem *parent; // parent item
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TreeItem *next; // next in list
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@ -230,6 +231,9 @@ public:
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void set_collapsed(bool p_collapsed);
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bool is_collapsed();
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void set_custom_minimum_height(int p_height);
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int get_custom_minimum_height() const;
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TreeItem *get_prev();
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TreeItem *get_next();
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TreeItem *get_parent();
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