Mono/C#: Fix GD.PrintErr now showing in the Output panel

This commit is contained in:
Ignacio Etcheverry 2020-01-02 13:13:22 +01:00
parent 1788b22b11
commit ea75ea50d2

View file

@ -83,7 +83,7 @@ void godot_icall_GD_printerr(MonoArray *p_what) {
String str;
for (int i = 0; i < what.size(); i++)
str += what[i].operator String();
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
print_error(str);
}
void godot_icall_GD_printraw(MonoArray *p_what) {