Update when the skeleton skin is changed.
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@ -770,6 +770,7 @@ Ref<SkinReference> Skeleton::register_skin(const Ref<Skin> &p_skin) {
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skin_bindings.insert(skin_ref.operator->());
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skin->connect("changed", skin_ref.operator->(), "_skin_changed");
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_make_dirty();
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return skin_ref;
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}
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