Add closest_power_of_2 func and implement mix_rate/latency on OS X

This commit is contained in:
Marcelo Fernandez 2017-08-17 18:35:55 -03:00
parent 33c1d25517
commit eab850524e
27 changed files with 144 additions and 95 deletions

View file

@ -676,8 +676,8 @@ void Image::resize_to_po2(bool p_square) {
ERR_FAIL();
}
int w = nearest_power_of_2(width);
int h = nearest_power_of_2(height);
int w = next_power_of_2(width);
int h = next_power_of_2(height);
if (w == width && h == height) {
@ -1060,7 +1060,7 @@ Error Image::generate_mipmaps() {
PoolVector<uint8_t>::Write wp = data.write();
if (nearest_power_of_2(width) == uint32_t(width) && nearest_power_of_2(height) == uint32_t(height)) {
if (next_power_of_2(width) == uint32_t(width) && next_power_of_2(height) == uint32_t(height)) {
//use fast code for powers of 2
int prev_ofs = 0;
int prev_h = height;

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@ -43,16 +43,16 @@ void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_
block_size = p_block_size;
}
#define WRITE_FIT(m_bytes) \
{ \
if (write_pos + (m_bytes) > write_max) { \
write_max = write_pos + (m_bytes); \
} \
if (write_max > write_buffer_size) { \
write_buffer_size = nearest_power_of_2(write_max); \
buffer.resize(write_buffer_size); \
write_ptr = buffer.ptr(); \
} \
#define WRITE_FIT(m_bytes) \
{ \
if (write_pos + (m_bytes) > write_max) { \
write_max = write_pos + (m_bytes); \
} \
if (write_max > write_buffer_size) { \
write_buffer_size = next_power_of_2(write_max); \
buffer.resize(write_buffer_size); \
write_ptr = buffer.ptr(); \
} \
}
Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {

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@ -265,12 +265,12 @@ void PacketPeerStream::set_input_buffer_max_size(int p_max_size) {
ERR_EXPLAIN("Buffer in use, resizing would cause loss of data");
ERR_FAIL_COND(ring_buffer.data_left());
ring_buffer.resize(nearest_shift(p_max_size + 4));
input_buffer.resize(nearest_power_of_2(p_max_size + 4));
input_buffer.resize(next_power_of_2(p_max_size + 4));
}
void PacketPeerStream::set_output_buffer_max_size(int p_max_size) {
output_buffer.resize(nearest_power_of_2(p_max_size + 4));
output_buffer.resize(next_power_of_2(p_max_size + 4));
}
PacketPeerStream::PacketPeerStream() {

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@ -1076,8 +1076,8 @@ void Geometry::make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_resu
for (int i = 0; i < results.size(); i++) {
real_t h = nearest_power_of_2(results[i].max_h);
real_t w = nearest_power_of_2(results[i].max_w);
real_t h = next_power_of_2(results[i].max_h);
real_t w = next_power_of_2(results[i].max_w);
real_t aspect = h > w ? h / w : w / h;
if (aspect < best_aspect) {
best = i;

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@ -162,9 +162,9 @@ inline void __swap_tmpl(T &x, T &y) {
#define _add_overflow __builtin_add_overflow
#endif
/** Function to find the nearest (bigger) power of 2 to an integer */
/** Function to find the next power of 2 to an integer */
static _FORCE_INLINE_ unsigned int nearest_power_of_2(unsigned int x) {
static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
--x;
x |= x >> 1;
@ -176,6 +176,23 @@ static _FORCE_INLINE_ unsigned int nearest_power_of_2(unsigned int x) {
return ++x;
}
static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
x |= x >> 1;
x |= x >> 2;
x |= x >> 4;
x |= x >> 8;
x |= x >> 16;
return x - (x >> 1);
}
static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
unsigned int nx = next_power_of_2(x);
unsigned int px = previous_power_of_2(x);
return (nx - x) > (x - px) ? px : nx;
}
// We need this definition inside the function below.
static inline int get_shift_from_power_of_2(unsigned int p_pixel);

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@ -71,7 +71,7 @@ class Vector {
_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
//return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int));
return nearest_power_of_2(p_elements * sizeof(T));
return next_power_of_2(p_elements * sizeof(T));
}
_FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const {
@ -79,7 +79,7 @@ class Vector {
size_t o;
size_t p;
if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
*out = nearest_power_of_2(o);
*out = next_power_of_2(o);
if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
return true;
#else

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@ -87,7 +87,7 @@ Error AudioDriverALSA::init() {
CHECK_FAIL(status < 0);
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
// set buffer size from project settings
status = snd_pcm_hw_params_set_buffer_size_near(pcm_handle, hwparams, &buffer_size);

View file

@ -857,8 +857,8 @@ void RasterizerGLES2::texture_allocate(RID p_texture, int p_width, int p_height,
GLenum internal_format;
bool compressed;
int po2_width = nearest_power_of_2(p_width);
int po2_height = nearest_power_of_2(p_height);
int po2_width = next_power_of_2(p_width);
int po2_height = next_power_of_2(p_height);
if (p_flags & VS::TEXTURE_FLAG_VIDEO_SURFACE) {
p_flags &= ~VS::TEXTURE_FLAG_MIPMAPS; // no mipies for video
@ -977,7 +977,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture, const Image &p_image, VS::
glTexParameteri(texture->target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); // raw Filtering
}
bool force_clamp_to_edge = !(texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height) != texture->alloc_height || nearest_power_of_2(texture->alloc_width) != texture->alloc_width);
bool force_clamp_to_edge = !(texture->flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (next_power_of_2(texture->alloc_height) != texture->alloc_height || next_power_of_2(texture->alloc_width) != texture->alloc_width);
if (!force_clamp_to_edge && (texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
@ -1234,7 +1234,7 @@ void RasterizerGLES2::texture_set_flags(RID p_texture, uint32_t p_flags) {
uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
texture->flags = p_flags | cube; // can't remove a cube from being a cube
bool force_clamp_to_edge = !(p_flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height) != texture->alloc_height || nearest_power_of_2(texture->alloc_width) != texture->alloc_width);
bool force_clamp_to_edge = !(p_flags & VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (next_power_of_2(texture->alloc_height) != texture->alloc_height || next_power_of_2(texture->alloc_width) != texture->alloc_width);
if (!force_clamp_to_edge && (texture->flags & VS::TEXTURE_FLAG_REPEAT || texture->flags & VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
@ -2701,7 +2701,7 @@ void RasterizerGLES2::multimesh_set_instance_count(RID p_multimesh, int p_count)
if (use_texture_instancing) {
if (nearest_power_of_2(p_count) != nearest_power_of_2(multimesh->elements.size())) {
if (next_power_of_2(p_count) != next_power_of_2(multimesh->elements.size())) {
if (multimesh->tex_id) {
glDeleteTextures(1, &multimesh->tex_id);
multimesh->tex_id = 0;
@ -2709,7 +2709,7 @@ void RasterizerGLES2::multimesh_set_instance_count(RID p_multimesh, int p_count)
if (p_count) {
uint32_t po2 = nearest_power_of_2(p_count);
uint32_t po2 = next_power_of_2(p_count);
if (po2 & 0xAAAAAAAA) {
//half width
@ -3333,7 +3333,7 @@ void RasterizerGLES2::skeleton_resize(RID p_skeleton, int p_bones) {
};
if (use_hw_skeleton_xform) {
if (nearest_power_of_2(p_bones) != nearest_power_of_2(skeleton->bones.size())) {
if (next_power_of_2(p_bones) != next_power_of_2(skeleton->bones.size())) {
if (skeleton->tex_id) {
glDeleteTextures(1, &skeleton->tex_id);
skeleton->tex_id = 0;
@ -3344,7 +3344,7 @@ void RasterizerGLES2::skeleton_resize(RID p_skeleton, int p_bones) {
glGenTextures(1, &skeleton->tex_id);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, skeleton->tex_id);
int ps = nearest_power_of_2(p_bones * 3);
int ps = next_power_of_2(p_bones * 3);
#ifdef GLEW_ENABLED
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, ps, 1, 0, GL_RGBA, GL_FLOAT, skel_default.ptr());
#else
@ -3998,7 +3998,7 @@ void RasterizerGLES2::begin_frame() {
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, s->tex_id);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, nearest_power_of_2(s->bones.size() * 3), 1, GL_RGBA, GL_FLOAT, sk_float);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, next_power_of_2(s->bones.size() * 3), 1, GL_RGBA, GL_FLOAT, sk_float);
_skeleton_dirty_list.remove(_skeleton_dirty_list.first());
}

View file

@ -120,7 +120,7 @@ void RasterizerSceneGLES3::shadow_atlas_set_size(RID p_atlas, int p_size) {
ERR_FAIL_COND(!shadow_atlas);
ERR_FAIL_COND(p_size < 0);
p_size = nearest_power_of_2(p_size);
p_size = next_power_of_2(p_size);
if (p_size == shadow_atlas->size)
return;
@ -185,7 +185,7 @@ void RasterizerSceneGLES3::shadow_atlas_set_quadrant_subdivision(RID p_atlas, in
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdivision, 16384);
uint32_t subdiv = nearest_power_of_2(p_subdivision);
uint32_t subdiv = next_power_of_2(p_subdivision);
if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
subdiv <<= 1;
}
@ -310,7 +310,7 @@ bool RasterizerSceneGLES3::shadow_atlas_update_light(RID p_atlas, RID p_light_in
}
uint32_t quad_size = shadow_atlas->size >> 1;
int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, nearest_power_of_2(quad_size * p_coverage));
int desired_fit = MIN(quad_size / shadow_atlas->smallest_subdiv, next_power_of_2(quad_size * p_coverage));
int valid_quadrants[4];
int valid_quadrant_count = 0;
@ -479,7 +479,7 @@ void RasterizerSceneGLES3::reflection_atlas_set_size(RID p_ref_atlas, int p_size
ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_ref_atlas);
ERR_FAIL_COND(!reflection_atlas);
int size = nearest_power_of_2(p_size);
int size = next_power_of_2(p_size);
if (size == reflection_atlas->size)
return;
@ -554,7 +554,7 @@ void RasterizerSceneGLES3::reflection_atlas_set_subdivision(RID p_ref_atlas, int
ReflectionAtlas *reflection_atlas = reflection_atlas_owner.getornull(p_ref_atlas);
ERR_FAIL_COND(!reflection_atlas);
uint32_t subdiv = nearest_power_of_2(p_subdiv);
uint32_t subdiv = next_power_of_2(p_subdiv);
if (subdiv & 0xaaaaaaaa) { //sqrt(subdiv) must be integer
subdiv <<= 1;
}
@ -4757,7 +4757,7 @@ void RasterizerSceneGLES3::initialize() {
{
//directional light shadow
directional_shadow.light_count = 0;
directional_shadow.size = nearest_power_of_2(GLOBAL_GET("rendering/quality/directional_shadow/size"));
directional_shadow.size = next_power_of_2(GLOBAL_GET("rendering/quality/directional_shadow/size"));
glGenFramebuffers(1, &directional_shadow.fbo);
glBindFramebuffer(GL_FRAMEBUFFER, directional_shadow.fbo);
glGenTextures(1, &directional_shadow.depth);

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@ -54,7 +54,7 @@ Error AudioDriverPulseAudio::init() {
spec.rate = mix_rate;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
pa_buffer_attr attr;
// set to appropriate buffer size from global settings

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@ -118,7 +118,7 @@ Error AudioDriverRtAudio::init() {
int latency = GLOBAL_DEF("audio/output_latency", 25);
// calculate desired buffer_size, taking the desired numberOfBuffers into account (latency depends on numberOfBuffers*buffer_size)
unsigned int buffer_size = nearest_power_of_2(latency * mix_rate / 1000 / target_number_of_buffers);
unsigned int buffer_size = closest_power_of_2(latency * mix_rate / 1000 / target_number_of_buffers);
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("audio buffer size: " + itos(buffer_size));

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@ -50,7 +50,7 @@ Error AudioDriverXAudio2::init() {
channels = 2;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = closest_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
for (int i = 0; i < AUDIO_BUFFERS; i++) {

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@ -1536,8 +1536,8 @@ Ref<BitmapFont> EditorFontImportPlugin::generate_font(const Ref<ResourceImportMe
Vector<Point2i> res;
Size2i res_size;
EditorAtlas::fit(sizes,res,res_size);
res_size.x=nearest_power_of_2(res_size.x);
res_size.y=nearest_power_of_2(res_size.y);
res_size.x=next_power_of_2(res_size.x);
res_size.y=next_power_of_2(res_size.y);
print_line("Atlas size: "+res_size);
Image atlas(res_size.x,res_size.y,0,Image::FORMAT_RGBA8);

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@ -1280,8 +1280,8 @@ Error EditorTextureImportPlugin::import2(const String& p_path, const Ref<Resourc
int atlas_w=dst_size.width;
int atlas_h=dst_size.height;
if (blit_to_po2) {
atlas_w=nearest_power_of_2(dst_size.width);
atlas_h=nearest_power_of_2(dst_size.height);
atlas_w=next_power_of_2(dst_size.width);
atlas_h=next_power_of_2(dst_size.height);
}
Image atlas;
atlas.create(atlas_w,atlas_h,0,alpha?Image::FORMAT_RGBA8:Image::FORMAT_RGB8);

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@ -1460,7 +1460,7 @@ void BakedLightBaker::_make_octree_texture() {
} else {
baked_light_texture_w=otex_w;
baked_light_texture_h=nearest_power_of_2(row);
baked_light_texture_h=next_power_of_2(row);
print_line("w: "+itos(otex_w));
print_line("h: "+itos(row));
break;
@ -1558,7 +1558,7 @@ void BakedLightBaker::_make_octree_texture() {
}
baked_octree_texture_h=nearest_power_of_2(baked_octree_texture_h);
baked_octree_texture_h=next_power_of_2(baked_octree_texture_h);
print_line("RESULT! "+itos(baked_octree_texture_w)+","+itos(baked_octree_texture_h));
}

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@ -118,7 +118,7 @@ static void _compress_etc(Image *p_img, float p_lossy_quality, bool force_etc1_f
}
int imgw = p_img->get_width(), imgh = p_img->get_height();
ERR_FAIL_COND(nearest_power_of_2(imgw) != imgw || nearest_power_of_2(imgh) != imgh);
ERR_FAIL_COND(next_power_of_2(imgw) != imgw || next_power_of_2(imgh) != imgh);
Image::Format etc_format = force_etc1_format ? Image::FORMAT_ETC : _get_etc2_mode(detected_channels);

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@ -446,7 +446,7 @@ void GDFunctions::call(Function p_func, const Variant **p_args, int p_arg_count,
VALIDATE_ARG_COUNT(1);
VALIDATE_ARG_NUM(0);
int64_t num = *p_args[0];
r_ret = nearest_power_of_2(num);
r_ret = next_power_of_2(num);
} break;
case OBJ_WEAKREF: {
VALIDATE_ARG_COUNT(1);

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@ -915,7 +915,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
VALIDATE_ARG_NUM(0);
int64_t num = *p_inputs[0];
*r_return = nearest_power_of_2(num);
*r_return = next_power_of_2(num);
} break;
case VisualScriptBuiltinFunc::OBJ_WEAKREF: {

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@ -81,7 +81,7 @@ Error AudioDriverAndroid::init() {
int latency = GLOBAL_DEF("audio/output_latency", 25);
latency = 50;
unsigned int buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
unsigned int buffer_size = next_power_of_2(latency * mix_rate / 1000);
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("audio buffer size: " + itos(buffer_size));
}

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@ -43,7 +43,7 @@ Error AudioDriverMediaKit::init() {
channels = 2;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = next_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);
media_raw_audio_format format;

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@ -30,6 +30,10 @@
#ifdef OSX_ENABLED
#include "audio_driver_osx.h"
#include "core/project_settings.h"
#include "os/os.h"
#define kOutputBus 0
static OSStatus outputDeviceAddressCB(AudioObjectID inObjectID, UInt32 inNumberAddresses, const AudioObjectPropertyAddress *inAddresses, void *__nullable inClientData) {
AudioDriverOSX *driver = (AudioDriverOSX *)inClientData;
@ -40,42 +44,69 @@ static OSStatus outputDeviceAddressCB(AudioObjectID inObjectID, UInt32 inNumberA
}
Error AudioDriverOSX::initDevice() {
AudioStreamBasicDescription strdesc;
strdesc.mFormatID = kAudioFormatLinearPCM;
strdesc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
strdesc.mChannelsPerFrame = channels;
strdesc.mSampleRate = 44100;
strdesc.mFramesPerPacket = 1;
strdesc.mBitsPerChannel = 16;
strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;
OSStatus result;
AURenderCallbackStruct callback;
AudioComponentDescription desc;
AudioComponent comp = NULL;
const AudioUnitElement output_bus = 0;
const AudioUnitElement bus = output_bus;
const AudioUnitScope scope = kAudioUnitScope_Input;
zeromem(&desc, sizeof(desc));
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_HALOutput;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
comp = AudioComponentFindNext(NULL, &desc);
AudioComponent comp = AudioComponentFindNext(NULL, &desc);
ERR_FAIL_COND_V(comp == NULL, FAILED);
result = AudioComponentInstanceNew(comp, &audio_unit);
OSStatus result = AudioComponentInstanceNew(comp, &audio_unit);
ERR_FAIL_COND_V(result != noErr, FAILED);
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_StreamFormat, scope, bus, &strdesc, sizeof(strdesc));
AudioStreamBasicDescription strdesc;
// TODO: Implement this
/*zeromem(&strdesc, sizeof(strdesc));
UInt32 size = sizeof(strdesc);
result = AudioUnitGetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Output, kOutputBus, &strdesc, &size);
ERR_FAIL_COND_V(result != noErr, FAILED);
switch (strdesc.mChannelsPerFrame) {
case 2: // Stereo
case 6: // Surround 5.1
case 8: // Surround 7.1
channels = strdesc.mChannelsPerFrame;
break;
default:
// Unknown number of channels, default to stereo
channels = 2;
break;
}*/
mix_rate = GLOBAL_DEF("audio/mix_rate", 44100);
zeromem(&strdesc, sizeof(strdesc));
strdesc.mFormatID = kAudioFormatLinearPCM;
strdesc.mFormatFlags = kLinearPCMFormatFlagIsSignedInteger | kLinearPCMFormatFlagIsPacked;
strdesc.mChannelsPerFrame = channels;
strdesc.mSampleRate = mix_rate;
strdesc.mFramesPerPacket = 1;
strdesc.mBitsPerChannel = 16;
strdesc.mBytesPerFrame = strdesc.mBitsPerChannel * strdesc.mChannelsPerFrame / 8;
strdesc.mBytesPerPacket = strdesc.mBytesPerFrame * strdesc.mFramesPerPacket;
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, kOutputBus, &strdesc, sizeof(strdesc));
ERR_FAIL_COND_V(result != noErr, FAILED);
int latency = GLOBAL_DEF("audio/output_latency", 25);
unsigned int buffer_size = closest_power_of_2(latency * mix_rate / 1000);
if (OS::get_singleton()->is_stdout_verbose()) {
print_line("audio buffer size: " + itos(buffer_size) + " calculated latency: " + itos(buffer_size * 1000 / mix_rate));
}
samples_in.resize(buffer_size);
buffer_frames = buffer_size / channels;
AURenderCallbackStruct callback;
zeromem(&callback, sizeof(AURenderCallbackStruct));
callback.inputProc = &AudioDriverOSX::output_callback;
callback.inputProcRefCon = this;
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, scope, bus, &callback, sizeof(callback));
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback));
ERR_FAIL_COND_V(result != noErr, FAILED);
result = AudioUnitInitialize(audio_unit);
@ -114,15 +145,10 @@ Error AudioDriverOSX::init() {
result = AudioObjectAddPropertyListener(kAudioObjectSystemObject, &outputDeviceAddress, &outputDeviceAddressCB, this);
ERR_FAIL_COND_V(result != noErr, FAILED);
const int samples = 1024;
samples_in = memnew_arr(int32_t, samples); // whatever
buffer_frames = samples / channels;
return initDevice();
};
Error AudioDriverOSX::reopen() {
Error err;
bool restart = false;
lock();
@ -131,7 +157,7 @@ Error AudioDriverOSX::reopen() {
restart = true;
}
err = finishDevice();
Error err = finishDevice();
if (err != OK) {
ERR_PRINT("finishDevice failed");
unlock();
@ -179,7 +205,7 @@ OSStatus AudioDriverOSX::output_callback(void *inRefCon,
while (frames_left) {
int frames = MIN(frames_left, ad->buffer_frames);
ad->audio_server_process(frames, ad->samples_in);
ad->audio_server_process(frames, ad->samples_in.ptr());
for (int j = 0; j < frames * ad->channels; j++) {
@ -232,29 +258,33 @@ bool AudioDriverOSX::try_lock() {
}
void AudioDriverOSX::finish() {
OSStatus result;
finishDevice();
result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &outputDeviceAddress, &outputDeviceAddressCB, this);
OSStatus result = AudioObjectRemovePropertyListener(kAudioObjectSystemObject, &outputDeviceAddress, &outputDeviceAddressCB, this);
if (result != noErr) {
ERR_PRINT("AudioObjectRemovePropertyListener failed");
}
AURenderCallbackStruct callback;
zeromem(&callback, sizeof(AURenderCallbackStruct));
result = AudioUnitSetProperty(audio_unit, kAudioUnitProperty_SetRenderCallback, kAudioUnitScope_Input, kOutputBus, &callback, sizeof(callback));
if (result != noErr) {
ERR_PRINT("AudioUnitSetProperty failed");
}
if (mutex) {
memdelete(mutex);
mutex = NULL;
}
if (samples_in) {
memdelete_arr(samples_in);
samples_in = NULL;
}
};
AudioDriverOSX::AudioDriverOSX() {
active = false;
mutex = NULL;
samples_in = NULL;
mix_rate = 44100;
channels = 2;
samples_in.clear();
};
AudioDriverOSX::~AudioDriverOSX(){};

View file

@ -44,10 +44,12 @@ class AudioDriverOSX : public AudioDriver {
bool active;
Mutex *mutex;
int mix_rate;
int channels;
int32_t *samples_in;
int buffer_frames;
Vector<int32_t> samples_in;
static OSStatus output_callback(void *inRefCon,
AudioUnitRenderActionFlags *ioActionFlags,
const AudioTimeStamp *inTimeStamp,

View file

@ -524,7 +524,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
if (mh > texsize)
texsize = mh; //special case, adapt to it?
texsize = nearest_power_of_2(texsize);
texsize = next_power_of_2(texsize);
texsize = MIN(texsize, 4096);

View file

@ -289,7 +289,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) {
if (mh > texsize)
texsize = mh; //special case, adapt to it?
texsize = nearest_power_of_2(texsize);
texsize = next_power_of_2(texsize);
texsize = MIN(texsize, 4096);

View file

@ -45,7 +45,7 @@ Error AudioDriverDummy::init() {
channels = 2;
int latency = GLOBAL_DEF("audio/output_latency", 25);
buffer_size = nearest_power_of_2(latency * mix_rate / 1000);
buffer_size = next_power_of_2(latency * mix_rate / 1000);
samples_in = memnew_arr(int32_t, buffer_size * channels);

View file

@ -1001,11 +1001,11 @@ void VisualServerCanvas::canvas_light_set_shadow_buffer_size(RID p_light, int p_
RasterizerCanvas::Light *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
int new_size = nearest_power_of_2(p_size);
int new_size = next_power_of_2(p_size);
if (new_size == clight->shadow_buffer_size)
return;
clight->shadow_buffer_size = nearest_power_of_2(p_size);
clight->shadow_buffer_size = next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
VSG::storage->free(clight->shadow_buffer);

View file

@ -4376,7 +4376,7 @@ void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_
ERR_FAIL_COND(p_size<32 || p_size>16384);
clight->shadow_buffer_size=nearest_power_of_2(p_size);
clight->shadow_buffer_size=next_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {