From eac806547fc866263a290a06f772cb1eea494b58 Mon Sep 17 00:00:00 2001 From: Haoyu Qiu Date: Tue, 16 Mar 2021 00:21:20 +0800 Subject: [PATCH] Fix AnimationTree editor crash when renaming node --- editor/plugins/animation_blend_tree_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index e7e069e8b68..fdbbe5184b6 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -139,7 +139,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() { name->set_expand_to_text_length(true); node->add_child(name); node->set_slot(0, false, 0, Color(), true, 0, get_theme_color("font_color", "Label")); - name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode)); + name->connect("text_entered", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED); name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED); base = 1; node->set_show_close_button(true);