Revert "Add option in VisibilityEnabler2D to hide the parent for better performance"
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3 changed files with 1 additions and 31 deletions
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@ -47,9 +47,6 @@
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<member name="process_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="false">
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If [code]true[/code], the parent's [method Node._process] will be stopped.
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</member>
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<member name="visibility_parent" type="bool" setter="set_enabler" getter="is_enabler_enabled" default="true">
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If [code]true[/code] and the parent is a [CanvasItem], the parent will be hidden.
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</member>
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</members>
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<constants>
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<constant name="ENABLER_PAUSE_ANIMATIONS" value="0" enum="Enabler">
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@ -70,9 +67,7 @@
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<constant name="ENABLER_PAUSE_ANIMATED_SPRITES" value="5" enum="Enabler">
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This enabler will stop [AnimatedSprite] nodes animations.
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</constant>
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<constant name="ENABLER_PARENT_VISIBILITY" value="6" enum="Enabler">
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</constant>
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<constant name="ENABLER_MAX" value="7" enum="Enabler">
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<constant name="ENABLER_MAX" value="6" enum="Enabler">
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Represents the size of the [enum Enabler] enum.
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</constant>
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</constants>
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@ -168,13 +168,6 @@ void VisibilityEnabler2D::_screen_enter() {
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if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
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get_parent()->set_process(true);
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}
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if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
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if (ci) {
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ci->set_visible(true);
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}
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}
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visible = true;
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}
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@ -190,13 +183,6 @@ void VisibilityEnabler2D::_screen_exit() {
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if (enabler[ENABLER_PARENT_PROCESS] && get_parent()) {
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get_parent()->set_process(false);
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}
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if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
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if (ci) {
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ci->set_visible(false);
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}
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}
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visible = false;
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}
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@ -279,14 +265,6 @@ void VisibilityEnabler2D::_notification(int p_what) {
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get_parent()->connect(SceneStringNames::get_singleton()->ready,
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get_parent(), "set_process", varray(false), CONNECT_REFERENCE_COUNTED);
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}
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if (enabler[ENABLER_PARENT_VISIBILITY] && get_parent()) {
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CanvasItem *ci = Object::cast_to<CanvasItem>(get_parent());
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if (ci) {
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ci->connect(SceneStringNames::get_singleton()->ready,
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ci, "set_visible", varray(false), CONNECT_REFERENCE_COUNTED);
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}
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}
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}
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if (p_what == NOTIFICATION_EXIT_TREE) {
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@ -377,7 +355,6 @@ void VisibilityEnabler2D::_bind_methods() {
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "pause_animated_sprites"), "set_enabler", "is_enabler_enabled", ENABLER_PAUSE_ANIMATED_SPRITES);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PROCESS);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "physics_process_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_PHYSICS_PROCESS);
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ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "visibility_parent"), "set_enabler", "is_enabler_enabled", ENABLER_PARENT_VISIBILITY);
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BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATIONS);
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BIND_ENUM_CONSTANT(ENABLER_FREEZE_BODIES);
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@ -385,7 +362,6 @@ void VisibilityEnabler2D::_bind_methods() {
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BIND_ENUM_CONSTANT(ENABLER_PARENT_PROCESS);
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BIND_ENUM_CONSTANT(ENABLER_PARENT_PHYSICS_PROCESS);
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BIND_ENUM_CONSTANT(ENABLER_PAUSE_ANIMATED_SPRITES);
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BIND_ENUM_CONSTANT(ENABLER_PARENT_VISIBILITY);
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BIND_ENUM_CONSTANT(ENABLER_MAX);
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}
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@ -78,7 +78,6 @@ public:
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ENABLER_PARENT_PROCESS,
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ENABLER_PARENT_PHYSICS_PROCESS,
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ENABLER_PAUSE_ANIMATED_SPRITES,
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ENABLER_PARENT_VISIBILITY,
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ENABLER_MAX
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};
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