Added missing descriptions to Particles2D
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
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@ -16,12 +16,14 @@
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<return type="Rect2">
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</return>
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<description>
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Returns a rectangle containing the positions of all existing particles.
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</description>
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</method>
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<method name="restart">
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<return type="void">
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</return>
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<description>
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Restarts all the existing particles.
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</description>
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</method>
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</methods>
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@ -39,8 +41,10 @@
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How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
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</member>
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<member name="fixed_fps" type="int" setter="set_fixed_fps" getter="get_fixed_fps">
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The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
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</member>
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<member name="fract_delta" type="bool" setter="set_fractional_delta" getter="get_fractional_delta">
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If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]
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</member>
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<member name="lifetime" type="float" setter="set_lifetime" getter="get_lifetime">
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Amount of time each particle will exist. Default value: [code]1[/code].
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@ -49,6 +53,7 @@
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If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
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</member>
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<member name="normal_map" type="Texture" setter="set_normal_map" getter="get_normal_map">
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Normal map to be used for the [code]texture[/code] property.
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</member>
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<member name="one_shot" type="bool" setter="set_one_shot" getter="get_one_shot">
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If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].
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