diff --git a/doc/classes/Particles2D.xml b/doc/classes/Particles2D.xml
index a6d23ed0f27..91c1a0ca9b4 100644
--- a/doc/classes/Particles2D.xml
+++ b/doc/classes/Particles2D.xml
@@ -16,12 +16,14 @@
+ Returns a rectangle containing the positions of all existing particles.
+ Restarts all the existing particles.
@@ -39,8 +41,10 @@
How rapidly particles in an emission cycle are emitted. If greater than [code]0[/code], there will be a gap in emissions before the next cycle begins. Default value: [code]0[/code].
+ The particle system's frame rate is fixed to a value. For instance, changing the value to 2 will make the particles render at 2 frames per second. Note this does not slow down the particle system itself.
+ If [code]true[/code], results in fractional delta calculation which has a smoother particles display effect. Default value: [code]true[/code]
Amount of time each particle will exist. Default value: [code]1[/code].
@@ -49,6 +53,7 @@
If [code]true[/code], particles use the parent node's coordinate space. If [code]false[/code], they use global coordinates. Default value: [code]true[/code].
+ Normal map to be used for the [code]texture[/code] property.
If [code]true[/code], only one emission cycle occurs. If set [code]true[/code] during a cycle, emission will stop at the cycle's end. Default value: [code]false[/code].