Disable registering 3D physics types when 3D is disabled

This commit is contained in:
Aaron Franke 2023-07-07 23:08:03 -05:00
parent 16d61427ca
commit eb019e243f
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GPG key ID: 40A1750B977E56BF

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@ -60,14 +60,6 @@
#include "movie_writer/movie_writer.h"
#include "movie_writer/movie_writer_mjpeg.h"
#include "movie_writer/movie_writer_pngwav.h"
#include "navigation_server_2d.h"
#include "navigation_server_3d.h"
#include "physics_2d/godot_physics_server_2d.h"
#include "physics_3d/godot_physics_server_3d.h"
#include "physics_server_2d.h"
#include "physics_server_2d_wrap_mt.h"
#include "physics_server_3d.h"
#include "physics_server_3d_wrap_mt.h"
#include "rendering/renderer_compositor.h"
#include "rendering/renderer_rd/framebuffer_cache_rd.h"
#include "rendering/renderer_rd/storage_rd/render_data_rd.h"
@ -80,8 +72,6 @@
#include "rendering/storage/render_scene_buffers.h"
#include "rendering/storage/render_scene_data.h"
#include "rendering_server.h"
#include "servers/extensions/physics_server_2d_extension.h"
#include "servers/extensions/physics_server_3d_extension.h"
#include "servers/rendering/shader_types.h"
#include "text/text_server_dummy.h"
#include "text/text_server_extension.h"
@ -92,8 +82,25 @@
#include "xr/xr_positional_tracker.h"
#include "xr_server.h"
// 2D physics and navigation.
#include "navigation_server_2d.h"
#include "physics_2d/godot_physics_server_2d.h"
#include "physics_server_2d.h"
#include "physics_server_2d_wrap_mt.h"
#include "servers/extensions/physics_server_2d_extension.h"
// 3D physics and navigation (3D navigation is needed for 2D).
#include "navigation_server_3d.h"
#ifndef _3D_DISABLED
#include "physics_3d/godot_physics_server_3d.h"
#include "physics_server_3d.h"
#include "physics_server_3d_wrap_mt.h"
#include "servers/extensions/physics_server_3d_extension.h"
#endif // _3D_DISABLED
ShaderTypes *shader_types = nullptr;
#ifndef _3D_DISABLED
static PhysicsServer3D *_createGodotPhysics3DCallback() {
#ifdef THREADS_ENABLED
bool using_threads = GLOBAL_GET("physics/3d/run_on_separate_thread");
@ -105,6 +112,7 @@ static PhysicsServer3D *_createGodotPhysics3DCallback() {
return memnew(PhysicsServer3DWrapMT(physics_server_3d, using_threads));
}
#endif // _3D_DISABLED
static PhysicsServer2D *_createGodotPhysics2DCallback() {
#ifdef THREADS_ENABLED
@ -152,34 +160,6 @@ void register_server_types() {
GDREGISTER_ABSTRACT_CLASS(RenderingServer);
GDREGISTER_CLASS(AudioServer);
GDREGISTER_CLASS(PhysicsServer2DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_CLASS(PhysicsServer3DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
GDREGISTER_ABSTRACT_CLASS(NavigationServer2D);
GDREGISTER_ABSTRACT_CLASS(NavigationServer3D);
GDREGISTER_CLASS(NavigationPathQueryParameters2D);
@ -285,6 +265,24 @@ void register_server_types() {
GDREGISTER_CLASS(CameraFeed);
GDREGISTER_VIRTUAL_CLASS(MovieWriter);
ServersDebugger::initialize();
// Physics 2D
GDREGISTER_CLASS(PhysicsServer2DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer2DManager", PhysicsServer2DManager::get_singleton(), "PhysicsServer2DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer2D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState2DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState2DExtension);
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionRayResult, "Vector2 position;Vector2 normal;RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionShapeRestInfo, "Vector2 point;Vector2 normal;RID rid;ObjectID collider_id;int shape;Vector2 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer2DExtensionMotionResult, "Vector2 travel;Vector2 remainder;Vector2 collision_point;Vector2 collision_normal;Vector2 collider_velocity;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;int collision_local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState2D);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState2D);
GDREGISTER_CLASS(PhysicsRayQueryParameters2D);
@ -293,6 +291,28 @@ void register_server_types() {
GDREGISTER_CLASS(PhysicsTestMotionParameters2D);
GDREGISTER_CLASS(PhysicsTestMotionResult2D);
GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
#ifndef _3D_DISABLED
// Physics 3D
GDREGISTER_CLASS(PhysicsServer3DManager);
Engine::get_singleton()->add_singleton(Engine::Singleton("PhysicsServer3DManager", PhysicsServer3DManager::get_singleton(), "PhysicsServer3DManager"));
GDREGISTER_ABSTRACT_CLASS(PhysicsServer3D);
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectBodyState3DExtension);
GDREGISTER_VIRTUAL_CLASS(PhysicsDirectSpaceState3DExtension)
GDREGISTER_VIRTUAL_CLASS(PhysicsServer3DRenderingServerHandler)
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionRayResult, "Vector3 position;Vector3 normal;RID rid;ObjectID collider_id;Object *collider;int shape;int face_index");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeResult, "RID rid;ObjectID collider_id;Object *collider;int shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionShapeRestInfo, "Vector3 point;Vector3 normal;RID rid;ObjectID collider_id;int shape;Vector3 linear_velocity");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionCollision, "Vector3 position;Vector3 normal;Vector3 collider_velocity;Vector3 collider_angular_velocity;real_t depth;int local_shape;ObjectID collider_id;RID collider;int collider_shape");
GDREGISTER_NATIVE_STRUCT(PhysicsServer3DExtensionMotionResult, "Vector3 travel;Vector3 remainder;real_t collision_depth;real_t collision_safe_fraction;real_t collision_unsafe_fraction;PhysicsServer3DExtensionMotionCollision collisions[32];int collision_count");
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectBodyState3D);
GDREGISTER_ABSTRACT_CLASS(PhysicsDirectSpaceState3D);
GDREGISTER_CLASS(PhysicsRayQueryParameters3D);
@ -301,21 +321,11 @@ void register_server_types() {
GDREGISTER_CLASS(PhysicsTestMotionParameters3D);
GDREGISTER_CLASS(PhysicsTestMotionResult3D);
GDREGISTER_VIRTUAL_CLASS(MovieWriter);
ServersDebugger::initialize();
// Physics 2D
GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer2DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
PhysicsServer2DManager::get_singleton()->register_server("GodotPhysics2D", callable_mp_static(_createGodotPhysics2DCallback));
PhysicsServer2DManager::get_singleton()->set_default_server("GodotPhysics2D");
// Physics 3D
GLOBAL_DEF(PropertyInfo(Variant::STRING, PhysicsServer3DManager::setting_property_name, PROPERTY_HINT_ENUM, "DEFAULT"), "DEFAULT");
PhysicsServer3DManager::get_singleton()->register_server("GodotPhysics3D", callable_mp_static(_createGodotPhysics3DCallback));
PhysicsServer3DManager::get_singleton()->set_default_server("GodotPhysics3D");
#endif // _3D_DISABLED
writer_mjpeg = memnew(MovieWriterMJPEG);
MovieWriter::add_writer(writer_mjpeg);