Merge pull request #55354 from Faless/js/3.x_no_asm_old_emcc
[HTML5] Use compatibility function for glGetBufferSubData.
This commit is contained in:
commit
eb19618fd1
6 changed files with 91 additions and 5 deletions
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@ -45,11 +45,6 @@
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#include "shaders/cubemap_filter.glsl.gen.h"
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#include "shaders/particles.glsl.gen.h"
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// WebGL 2.0 has no MapBufferRange/UnmapBuffer, but offers a non-ES style BufferSubData API via glGetBufferSubData instead.
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#ifdef __EMSCRIPTEN__
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#include <webgl/webgl2.h>
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#endif
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template <class K>
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class ThreadedCallableQueue;
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class RasterizerCanvasGLES3;
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@ -4,6 +4,7 @@ Import("env")
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javascript_files = [
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"audio_driver_javascript.cpp",
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"godot_webgl2.cpp",
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"http_client_javascript.cpp",
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"javascript_singleton.cpp",
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"javascript_main.cpp",
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39
platform/javascript/godot_webgl2.cpp
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39
platform/javascript/godot_webgl2.cpp
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@ -0,0 +1,39 @@
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/*************************************************************************/
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/* godot_webgl2.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "godot_webgl2.h"
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extern "C" {
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extern void godot_js_display_glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
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}
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void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data) {
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godot_js_display_glGetBufferSubData(target, offset, size, data);
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}
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37
platform/javascript/godot_webgl2.h
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37
platform/javascript/godot_webgl2.h
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@ -0,0 +1,37 @@
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/*************************************************************************/
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/* godot_webgl2.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GODOT_WEBGL2_H
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#include "GLES3/gl3.h"
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// We could include "webgl/webgl2.h", but old (< 2.0.17) emscripten versions do not have it, so use our own wrapper instead.
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void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
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#endif
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@ -320,6 +320,18 @@ const GodotDisplay = {
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},
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},
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// This is implemented as "glGetBufferSubData" in new emscripten versions.
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// Since we have to support older (pre 2.0.17) emscripten versions, we add this wrapper function instead.
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godot_js_display_glGetBufferSubData__sig: 'viiii',
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godot_js_display_glGetBufferSubData__deps: ['$GL', 'emscripten_webgl_get_current_context'],
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godot_js_display_glGetBufferSubData: function (target, offset, size, data) {
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const gl_context_handle = _emscripten_webgl_get_current_context(); // eslint-disable-line no-undef
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const gl = GL.getContext(gl_context_handle);
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if (gl) {
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gl.GLctx['getBufferSubData'](target, offset, HEAPU8, data, size);
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}
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},
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godot_js_display_is_swap_ok_cancel__sig: 'i',
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godot_js_display_is_swap_ok_cancel: function () {
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const win = (['Windows', 'Win64', 'Win32', 'WinCE']);
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@ -29,3 +29,5 @@
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/*************************************************************************/
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#include <alloca.h>
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#define GLES3_INCLUDE_H "platform/javascript/godot_webgl2.h"
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