Add check to internal methods to prevent crash
(cherry picked from commit 448295cd51
)
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2 changed files with 2 additions and 0 deletions
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@ -1177,6 +1177,7 @@ void TileMap::_set_tile_data(const PoolVector<int> &p_data) {
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PoolVector<int>::Read r = p_data.read();
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int offset = (format == FORMAT_2) ? 3 : 2;
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ERR_FAIL_COND_MSG(c % offset != 0, "Corrupted tile data.");
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clear();
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for (int i = 0; i < c; i += offset) {
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@ -128,6 +128,7 @@ void ProximityGroup::broadcast(String p_method, Variant p_parameters) {
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void ProximityGroup::_proximity_group_broadcast(String p_method, Variant p_parameters) {
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if (dispatch_mode == MODE_PROXY) {
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ERR_FAIL_COND(!is_inside_tree());
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get_parent()->call(p_method, p_parameters);
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} else {
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emit_signal("broadcast", p_method, p_parameters);
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