Text resource loader fixes

* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
This commit is contained in:
Juan Linietsky 2023-01-10 18:48:28 +01:00
parent 91713ced81
commit eb3fa8eaa4

View file

@ -601,14 +601,14 @@ Error ResourceLoaderText::load() {
resource_current++;
if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
int_resources[id] = res; //always assign int resources
if (do_assign) {
if (cache_mode == ResourceFormatLoader::CACHE_MODE_IGNORE) {
res->set_path(path);
} else {
res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
res->set_scene_unique_id(id);
}
if (do_assign && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
res->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE);
res->set_scene_unique_id(id);
}
Dictionary missing_resource_properties;
@ -663,10 +663,6 @@ Error ResourceLoaderText::load() {
if (!missing_resource_properties.is_empty()) {
res->set_meta(META_MISSING_RESOURCES, missing_resource_properties);
}
if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
}
while (true) {
@ -716,8 +712,6 @@ Error ResourceLoaderText::load() {
resource = Ref<Resource>(r);
}
resource_current++;
Dictionary missing_resource_properties;
while (true) {
@ -770,6 +764,12 @@ Error ResourceLoaderText::load() {
}
}
resource_current++;
if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
if (missing_resource) {
missing_resource->set_recording_properties(false);
}
@ -779,9 +779,6 @@ Error ResourceLoaderText::load() {
}
error = OK;
if (progress && resources_total > 0) {
*progress = resource_current / float(resources_total);
}
return error;
}