Core: Add hints to run with --verbose when leaking nodes/resources at exit

(cherry picked from commit 2b5545270a)
This commit is contained in:
Rémi Verschelde 2020-06-08 16:39:08 +02:00
parent 2652a2d184
commit ebb30ac45a
2 changed files with 14 additions and 12 deletions

View file

@ -2132,7 +2132,7 @@ void ObjectDB::cleanup() {
rw_lock->write_lock(); rw_lock->write_lock();
if (instances.size()) { if (instances.size()) {
WARN_PRINT("ObjectDB Instances still exist!"); WARN_PRINT("ObjectDB instances leaked at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) { if (OS::get_singleton()->is_stdout_verbose()) {
const ObjectID *K = NULL; const ObjectID *K = NULL;
while ((K = instances.next(K))) { while ((K = instances.next(K))) {
@ -2141,9 +2141,10 @@ void ObjectDB::cleanup() {
if (instances[*K]->is_class("Node")) if (instances[*K]->is_class("Node"))
node_name = " - Node name: " + String(instances[*K]->call("get_name")); node_name = " - Node name: " + String(instances[*K]->call("get_name"));
if (instances[*K]->is_class("Resource")) if (instances[*K]->is_class("Resource"))
node_name = " - Resource name: " + String(instances[*K]->call("get_name")) + " Path: " + String(instances[*K]->call("get_path")); node_name = " - Resource path: " + String(instances[*K]->call("get_path"));
print_line("Leaked instance: " + String(instances[*K]->get_class()) + ":" + itos(*K) + node_name); print_line("Leaked instance: " + String(instances[*K]->get_class()) + ":" + itos(*K) + node_name);
} }
print_line("Hint: Leaked instances typically happen when nodes are removed from the scene tree (with `remove_child()`) but not freed (with `free()` or `queue_free()`).");
} }
} }
instances.clear(); instances.clear();

View file

@ -33,6 +33,7 @@
#include "core/core_string_names.h" #include "core/core_string_names.h"
#include "core/io/resource_loader.h" #include "core/io/resource_loader.h"
#include "core/os/file_access.h" #include "core/os/file_access.h"
#include "core/os/os.h"
#include "core/script_language.h" #include "core/script_language.h"
#include "scene/main/node.h" //only so casting works #include "scene/main/node.h" //only so casting works
@ -472,21 +473,22 @@ void ResourceCache::setup() {
} }
void ResourceCache::clear() { void ResourceCache::clear() {
if (resources.size()) if (resources.size()) {
ERR_PRINT("Resources Still in use at Exit!"); ERR_PRINT("Resources still in use at exit (run with --verbose for details).");
if (OS::get_singleton()->is_stdout_verbose()) {
const String *K = nullptr;
while ((K = resources.next(K))) {
Resource *r = resources[*K];
print_line(vformat("Resource still in use: %s (%s)", *K, r->get_class()));
}
}
}
resources.clear(); resources.clear();
memdelete(lock); memdelete(lock);
} }
void ResourceCache::reload_externals() { void ResourceCache::reload_externals() {
/*
const String *K=NULL;
while ((K=resources.next(K))) {
resources[*K]->reload_external_data();
}
*/
} }
bool ResourceCache::has(const String &p_path) { bool ResourceCache::has(const String &p_path) {
@ -573,6 +575,5 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
} }
lock->read_unlock(); lock->read_unlock();
#endif #endif
} }