Merge pull request #12930 from vnen/gdscrit-output-print

Make tool scripts print on the editor Output panel
This commit is contained in:
Juan Linietsky 2017-11-17 16:05:44 -03:00 committed by GitHub
commit ebbe2bd572
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
8 changed files with 39 additions and 6 deletions

View file

@ -82,7 +82,25 @@ void print_line(String p_string) {
PrintHandlerList *l = print_handler_list;
while (l) {
l->printfunc(l->userdata, p_string);
l->printfunc(l->userdata, p_string, false);
l = l->next;
}
_global_unlock();
}
void print_error(String p_string) {
if (!_print_error_enabled)
return;
OS::get_singleton()->printerr("%s\n", p_string.utf8().get_data());
_global_lock();
PrintHandlerList *l = print_handler_list;
while (l) {
l->printfunc(l->userdata, p_string, true);
l = l->next;
}

View file

@ -34,7 +34,7 @@
extern void (*_print_func)(String);
typedef void (*PrintHandlerFunc)(void *, const String &p_string);
typedef void (*PrintHandlerFunc)(void *, const String &p_string, bool p_error);
struct PrintHandlerList {
@ -56,5 +56,6 @@ void remove_print_handler(PrintHandlerList *p_handler);
extern bool _print_line_enabled;
extern bool _print_error_enabled;
extern void print_line(String p_string);
extern void print_error(String p_string);
#endif

View file

@ -832,7 +832,7 @@ void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_
mutex->unlock();
}
void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string) {
void ScriptDebuggerRemote::_print_handler(void *p_this, const String &p_string, bool p_error) {
ScriptDebuggerRemote *sdr = (ScriptDebuggerRemote *)p_this;

View file

@ -94,7 +94,7 @@ class ScriptDebuggerRemote : public ScriptDebugger {
uint64_t msec_count;
bool locking; //hack to avoid a deadloop
static void _print_handler(void *p_this, const String &p_string);
static void _print_handler(void *p_this, const String &p_string, bool p_error);
PrintHandlerList phl;

View file

@ -4552,6 +4552,11 @@ static Node *_resource_get_edited_scene() {
return EditorNode::get_singleton()->get_edited_scene();
}
void EditorNode::_print_handler(void *p_this, const String &p_string, bool p_error) {
EditorNode *en = (EditorNode *)p_this;
en->log->add_message(p_string, p_error);
}
EditorNode::EditorNode() {
Resource::_get_local_scene_func = _resource_get_edited_scene;
@ -5652,6 +5657,10 @@ EditorNode::EditorNode() {
_dim_timer->connect("timeout", this, "_dim_timeout");
add_child(_dim_timer);
print_handler.printfunc = _print_handler;
print_handler.userdata = this;
add_print_handler(&print_handler);
ED_SHORTCUT("editor/editor_2d", TTR("Open 2D Editor"), KEY_F1);
ED_SHORTCUT("editor/editor_3d", TTR("Open 3D Editor"), KEY_F2);
ED_SHORTCUT("editor/editor_script", TTR("Open Script Editor"), KEY_F3); //hack neded for script editor F3 search to work :) Assign like this or don't use F3
@ -5663,6 +5672,7 @@ EditorNode::EditorNode() {
EditorNode::~EditorNode() {
remove_print_handler(&print_handler);
memdelete(EditorHelp::get_doc_data());
memdelete(editor_selection);
memdelete(editor_plugins_over);

View file

@ -30,6 +30,7 @@
#ifndef EDITOR_NODE_H
#define EDITOR_NODE_H
#include "core/print_string.h"
#include "editor/connections_dialog.h"
#include "editor/create_dialog.h"
#include "editor/editor_about.h"
@ -610,6 +611,9 @@ private:
Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
PrintHandlerList print_handler;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
protected:
void _notification(int p_what);
static void _bind_methods();

View file

@ -642,7 +642,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
}
//str+="\n";
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
print_error(str);
r_ret = Variant();
} break;

View file

@ -1109,7 +1109,7 @@ void VisualScriptBuiltinFunc::exec_func(BuiltinFunc p_func, const Variant **p_in
String str = *p_inputs[0];
//str+="\n";
OS::get_singleton()->printerr("%s\n", str.utf8().get_data());
print_error(str);
} break;
case VisualScriptBuiltinFunc::TEXT_PRINTRAW: {