Merge pull request #31746 from clayjohn/skip-vertex-transform-gles2
Fix skip_vertex_transform bug in GLES2 CPUParticles
This commit is contained in:
commit
ebbf63a87c
1 changed files with 1 additions and 1 deletions
|
@ -919,7 +919,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
|
|||
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["WORLD_MATRIX"] = "modelview_matrix";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["PROJECTION_MATRIX"] = "projection_matrix";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["EXTRA_MATRIX"] = "extra_matrix_instance";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["TIME"] = "time";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["AT_LIGHT_PASS"] = "at_light_pass";
|
||||
actions[VS::SHADER_CANVAS_ITEM].renames["INSTANCE_CUSTOM"] = "instance_custom";
|
||||
|
|
Loading…
Reference in a new issue