Prevent non-smoothed face normals to participate to smoothed face normals

This commit is contained in:
MythTitans 2022-03-11 18:55:44 +01:00
parent f94ada39b3
commit ec2984f7c7

View file

@ -303,17 +303,19 @@ void CSGShape3D::_update_shape() {
ERR_CONTINUE(mat < -1 || mat >= face_count.size()); ERR_CONTINUE(mat < -1 || mat >= face_count.size());
int idx = mat == -1 ? face_count.size() - 1 : mat; int idx = mat == -1 ? face_count.size() - 1 : mat;
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]); if (n->faces[i].smooth) {
Plane p(n->faces[i].vertices[0], n->faces[i].vertices[1], n->faces[i].vertices[2]);
for (int j = 0; j < 3; j++) { for (int j = 0; j < 3; j++) {
Vector3 v = n->faces[i].vertices[j]; Vector3 v = n->faces[i].vertices[j];
Vector3 add; Vector3 add;
if (vec_map.lookup(v, add)) { if (vec_map.lookup(v, add)) {
add += p.normal; add += p.normal;
} else { } else {
add = p.normal; add = p.normal;
}
vec_map.set(v, add);
} }
vec_map.set(v, add);
} }
face_count.write[idx]++; face_count.write[idx]++;