Fix rendering in the WebXR emulator

This commit is contained in:
David Snopek 2022-10-02 13:49:53 -05:00
parent 7c7a86f0fd
commit ec5c4709bd

View file

@ -678,11 +678,13 @@ void RendererViewport::draw_viewports() {
// commit our eyes
Vector<BlitToScreen> blits = xr_interface->post_draw_viewport(vp->render_target, vp->viewport_to_screen_rect);
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID && blits.size() > 0) {
if (vp->viewport_to_screen != DisplayServer::INVALID_WINDOW_ID) {
if (OS::get_singleton()->get_current_rendering_driver_name() == "opengl3") {
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
if (blits.size() > 0) {
RSG::rasterizer->blit_render_targets_to_screen(vp->viewport_to_screen, blits.ptr(), blits.size());
}
RSG::rasterizer->end_frame(true);
} else {
} else if (blits.size() > 0) {
if (!blit_to_screen_list.has(vp->viewport_to_screen)) {
blit_to_screen_list[vp->viewport_to_screen] = Vector<BlitToScreen>();
}