From ec6694ce3c7ce53ee076ed5e6f0d08d1357a5381 Mon Sep 17 00:00:00 2001 From: Mikael Hermansson Date: Sat, 18 Mar 2023 17:19:21 +0100 Subject: [PATCH] Open up bounds of `Shape3D.margin` to support other physics engines --- scene/resources/shape_3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/scene/resources/shape_3d.cpp b/scene/resources/shape_3d.cpp index 18a4001f380..5a79392ba52 100644 --- a/scene/resources/shape_3d.cpp +++ b/scene/resources/shape_3d.cpp @@ -117,7 +117,7 @@ void Shape3D::_bind_methods() { ClassDB::bind_method(D_METHOD("get_debug_mesh"), &Shape3D::get_debug_mesh); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "custom_solver_bias", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_custom_solver_bias", "get_custom_solver_bias"); - ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0.001,10,0.001,suffix:m"), "set_margin", "get_margin"); + ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "margin", PROPERTY_HINT_RANGE, "0,10,0.001,or_greater,suffix:m"), "set_margin", "get_margin"); } Shape3D::Shape3D() {