Use correct normal for ReflectionProbe in GLES2

This commit is contained in:
Firepal 2020-11-26 13:08:30 +01:00
parent b9b773c3f0
commit ec7a9ca018

View file

@ -1600,7 +1600,7 @@ FRAGMENT_SHADER_CODE
#endif #endif
refprobe1_reflection_normal_blend.a, refprobe1_reflection_normal_blend.a,
#else #else
normal_interp, vertex_interp, refprobe1_local_matrix, normal, vertex_interp, refprobe1_local_matrix,
refprobe1_use_box_project, refprobe1_box_extents, refprobe1_box_offset, refprobe1_use_box_project, refprobe1_box_extents, refprobe1_box_offset,
#endif #endif
refprobe1_exterior, refprobe1_intensity, refprobe1_ambient, roughness, refprobe1_exterior, refprobe1_intensity, refprobe1_ambient, roughness,
@ -1618,7 +1618,7 @@ FRAGMENT_SHADER_CODE
#endif #endif
refprobe2_reflection_normal_blend.a, refprobe2_reflection_normal_blend.a,
#else #else
normal_interp, vertex_interp, refprobe2_local_matrix, normal, vertex_interp, refprobe2_local_matrix,
refprobe2_use_box_project, refprobe2_box_extents, refprobe2_box_offset, refprobe2_use_box_project, refprobe2_box_extents, refprobe2_box_offset,
#endif #endif
refprobe2_exterior, refprobe2_intensity, refprobe2_ambient, roughness, refprobe2_exterior, refprobe2_intensity, refprobe2_ambient, roughness,