Add Control to preferred types
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1 changed files with 12 additions and 7 deletions
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@ -350,17 +350,22 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
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if (!profile_allow_editing) {
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break;
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}
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String preferred = "";
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Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
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// Prefer nodes that inherit from the current scene root.
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Node *current_edited_scene_root = EditorNode::get_singleton()->get_edited_scene();
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if (current_edited_scene_root) {
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if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Node2D")) {
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preferred = "Node2D";
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} else if (ClassDB::is_parent_class(current_edited_scene_root->get_class_name(), "Node3D")) {
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preferred = "Node3D";
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static const String preferred_types[] = { "Node2D", "Node3D", "Control" };
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StringName root_class = current_edited_scene_root->get_class_name();
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for (int i = 0; i < preferred_types->size(); i++) {
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if (ClassDB::is_parent_class(root_class, preferred_types[i])) {
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create_dialog->set_preferred_search_result_type(preferred_types[i]);
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break;
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}
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}
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create_dialog->set_preferred_search_result_type(preferred);
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}
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create_dialog->popup_create(true);
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} break;
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case TOOL_INSTANCE: {
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