From ecba42e287f4865f00e5752710dca19ea9712182 Mon Sep 17 00:00:00 2001 From: Emmanuel Barroga Date: Sun, 8 Sep 2019 22:03:38 -0700 Subject: [PATCH] Fix remote-tree not displaying the node type Fixes the remote-tree not displaying the node's type like the local-tree does. --- editor/script_editor_debugger.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index 6a9dbb103a5..e96dfdd7b98 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -423,10 +423,12 @@ void ScriptEditorDebugger::_scene_tree_request() { int ScriptEditorDebugger::_update_scene_tree(TreeItem *parent, const Array &nodes, int current_index) { String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter(); String item_text = nodes[current_index + 1]; + String item_type = nodes[current_index + 2]; bool keep = filter.is_subsequence_ofi(item_text); TreeItem *item = inspect_scene_tree->create_item(parent); item->set_text(0, item_text); + item->set_tooltip(0, TTR("Type:") + " " + item_type); ObjectID id = ObjectID(nodes[current_index + 3]); Ref icon = EditorNode::get_singleton()->get_class_icon(nodes[current_index + 2], ""); if (icon.is_valid()) {