Merge pull request #91610 from bruvzg/web_ime_3
[Web, 3.x] Add IME input support.
This commit is contained in:
commit
ece8b38dd1
4 changed files with 314 additions and 15 deletions
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@ -60,6 +60,12 @@ extern void godot_js_input_touch_cb(void (*p_callback)(int p_type, int p_count),
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extern void godot_js_input_key_cb(void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern void godot_js_input_vibrate_handheld(int p_duration_ms);
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// IME
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extern void godot_js_set_ime_active(int p_active);
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extern void godot_js_set_ime_position(int p_x, int p_y);
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extern void godot_js_set_ime_cb(void (*p_input)(int p_type, const char *p_text), void (*p_callback)(int p_type, int p_repeat, int p_modifiers), char r_code[32], char r_key[32]);
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extern int godot_js_is_ime_focused();
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// Input gamepad
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extern void godot_js_input_gamepad_cb(void (*p_on_change)(int p_index, int p_connected, const char *p_id, const char *p_guid));
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extern int godot_js_input_gamepad_sample();
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@ -28,6 +28,119 @@
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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/*
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* IME API helper.
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*/
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const GodotIME = {
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$GodotIME__deps: ['$GodotRuntime', '$GodotEventListeners'],
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$GodotIME__postset: 'GodotOS.atexit(function(resolve, reject) { GodotIME.clear(); resolve(); });',
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$GodotIME: {
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ime: null,
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active: false,
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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},
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ime_active: function (active) {
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function focus_timer() {
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GodotIME.active = true;
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GodotIME.ime.focus();
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}
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if (GodotIME.ime) {
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if (active) {
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GodotIME.ime.style.display = 'block';
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setInterval(focus_timer, 100);
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} else {
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GodotIME.ime.style.display = 'none';
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GodotConfig.canvas.focus();
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GodotIME.active = false;
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}
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}
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},
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ime_position: function (x, y) {
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if (GodotIME.ime) {
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const canvas = GodotConfig.canvas;
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const rect = canvas.getBoundingClientRect();
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const rw = canvas.width / rect.width;
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const rh = canvas.height / rect.height;
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const clx = (x / rw) + rect.x;
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const cly = (y / rh) + rect.y;
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GodotIME.ime.style.left = `${clx}px`;
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GodotIME.ime.style.top = `${cly}px`;
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}
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},
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init: function (ime_cb, key_cb, code, key) {
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function key_event_cb(pressed, evt) {
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const modifiers = GodotIME.getModifiers(evt);
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GodotRuntime.stringToHeap(evt.code, code, 32);
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GodotRuntime.stringToHeap(evt.key, key, 32);
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key_cb(pressed, evt.repeat, modifiers);
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evt.preventDefault();
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}
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function ime_event_cb(event) {
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if (GodotIME.ime) {
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if (event.type === 'compositionstart') {
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ime_cb(0, null);
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GodotIME.ime.innerHTML = '';
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} else if (event.type === 'compositionupdate') {
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const ptr = GodotRuntime.allocString(event.data);
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ime_cb(1, ptr);
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GodotRuntime.free(ptr);
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} else if (event.type === 'compositionend') {
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const ptr = GodotRuntime.allocString(event.data);
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ime_cb(2, ptr);
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GodotRuntime.free(ptr);
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GodotIME.ime.innerHTML = '';
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}
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}
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}
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const ime = document.createElement('div');
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ime.className = 'ime';
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ime.style.background = 'none';
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ime.style.opacity = 0.0;
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ime.style.position = 'fixed';
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ime.style.textAlign = 'left';
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ime.style.fontSize = '1px';
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ime.style.left = '0px';
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ime.style.top = '0px';
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ime.style.width = '100%';
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ime.style.height = '40px';
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ime.style.display = 'none';
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ime.contentEditable = 'true';
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GodotEventListeners.add(ime, 'compositionstart', ime_event_cb, false);
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GodotEventListeners.add(ime, 'compositionupdate', ime_event_cb, false);
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GodotEventListeners.add(ime, 'compositionend', ime_event_cb, false);
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GodotEventListeners.add(ime, 'keydown', key_event_cb.bind(null, 1), false);
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GodotEventListeners.add(ime, 'keyup', key_event_cb.bind(null, 0), false);
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ime.onblur = function () {
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this.style.display = 'none';
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GodotConfig.canvas.focus();
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GodotIME.active = false;
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};
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GodotConfig.canvas.parentElement.appendChild(ime);
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GodotIME.ime = ime;
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},
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clear: function () {
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if (GodotIME.ime) {
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GodotIME.ime.remove();
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GodotIME.ime = null;
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}
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},
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},
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};
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mergeInto(LibraryManager.library, GodotIME);
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/*
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* Gamepad API helper.
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*/
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@ -338,7 +451,7 @@ mergeInto(LibraryManager.library, GodotInputDragDrop);
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* Godot exposed input functions.
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*/
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const GodotInput = {
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop'],
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$GodotInput__deps: ['$GodotRuntime', '$GodotConfig', '$GodotEventListeners', '$GodotInputGamepads', '$GodotInputDragDrop', '$GodotIME'],
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$GodotInput: {
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getModifiers: function (evt) {
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return (evt.shiftKey + 0) + ((evt.altKey + 0) << 1) + ((evt.ctrlKey + 0) << 2) + ((evt.metaKey + 0) << 3);
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@ -456,6 +569,35 @@ const GodotInput = {
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GodotEventListeners.add(GodotConfig.canvas, 'keyup', key_cb.bind(null, 0), false);
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},
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/*
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* IME API
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*/
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godot_js_set_ime_active__proxy: 'sync',
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godot_js_set_ime_active__sig: 'vi',
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godot_js_set_ime_active: function (p_active) {
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GodotIME.ime_active(p_active);
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},
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godot_js_set_ime_position__proxy: 'sync',
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godot_js_set_ime_position__sig: 'vii',
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godot_js_set_ime_position: function (p_x, p_y) {
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GodotIME.ime_position(p_x, p_y);
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},
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godot_js_set_ime_cb__proxy: 'sync',
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godot_js_set_ime_cb__sig: 'viiii',
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godot_js_set_ime_cb: function (p_ime_cb, p_key_cb, code, key) {
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const ime_cb = GodotRuntime.get_func(p_ime_cb);
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const key_cb = GodotRuntime.get_func(p_key_cb);
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GodotIME.init(ime_cb, key_cb, code, key);
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},
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godot_js_is_ime_focused__proxy: 'sync',
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godot_js_is_ime_focused__sig: 'i',
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godot_js_is_ime_focused: function () {
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return GodotIME.active;
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},
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/*
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* Gamepad API
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*/
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@ -177,6 +177,9 @@ void OS_JavaScript::send_notification_callback(int p_notification) {
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if (p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || p_notification == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
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os->cursor_inside_canvas = p_notification == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
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}
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if (godot_js_is_ime_focused() && (p_notification == MainLoop::NOTIFICATION_WM_FOCUS_IN || p_notification == MainLoop::NOTIFICATION_WM_FOCUS_OUT)) {
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return;
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}
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MainLoop *loop = os->get_main_loop();
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if (loop) {
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loop->notification(p_notification);
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@ -283,22 +286,39 @@ static void dom2godot_mod(Ref<InputEventWithModifiers> ev, int p_mod) {
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void OS_JavaScript::key_callback(int p_pressed, int p_repeat, int p_modifiers) {
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OS_JavaScript *os = get_singleton();
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JSKeyEvent &key_event = os->key_event;
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const String code = String::utf8(key_event.code);
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const String key = String::utf8(key_event.key);
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// Resume audio context after input in case autoplay was denied.
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os->resume_audio();
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Ref<InputEventKey> ev;
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ev.instance();
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ev->set_echo(p_repeat);
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ev->set_scancode(dom_code2godot_scancode(key_event.code, key_event.key, false));
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ev->set_physical_scancode(dom_code2godot_scancode(key_event.code, key_event.key, true));
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ev->set_pressed(p_pressed);
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dom2godot_mod(ev, p_modifiers);
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String unicode = String::utf8(key_event.key);
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if (unicode.length() == 1) {
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ev->set_unicode(unicode[0]);
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if (os->ime_started) {
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return;
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}
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os->input->parse_input_event(ev);
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wchar_t c = 0x00;
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String unicode = key;
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if (unicode.length() == 1) {
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c = unicode[0];
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}
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uint32_t keycode = dom_code2godot_scancode(code.utf8().get_data(), key.utf8().get_data(), false);
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uint32_t scancode = dom_code2godot_scancode(code.utf8().get_data(), key.utf8().get_data(), true);
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OS_JavaScript::KeyEvent ke;
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ke.pressed = p_pressed;
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ke.echo = p_repeat;
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ke.raw = true;
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ke.keycode = keycode;
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ke.physical_keycode = scancode;
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ke.unicode = c;
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ke.mod = p_modifiers;
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if (os->key_event_pos >= os->key_event_buffer.size()) {
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os->key_event_buffer.resize(1 + os->key_event_pos);
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}
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os->key_event_buffer.write[os->key_event_pos++] = ke;
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// Make sure to flush all events so we can call restricted APIs inside the event.
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os->input->flush_buffered_events();
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@ -579,7 +599,7 @@ OS::MouseMode OS_JavaScript::get_mouse_mode() const {
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int OS_JavaScript::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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OS_JavaScript *os = get_singleton();
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if (!godot_js_display_canvas_is_focused()) {
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if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
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if (os->cursor_inside_canvas) {
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godot_js_display_canvas_focus();
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} else {
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@ -670,6 +690,90 @@ void OS_JavaScript::touch_callback(int p_type, int p_count) {
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}
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}
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// IME.
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void OS_JavaScript::ime_callback(int p_type, const char *p_text) {
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OS_JavaScript *os = get_singleton();
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// Resume audio context after input in case autoplay was denied.
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os->resume_audio();
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switch (p_type) {
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case 0: {
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// IME start.
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os->ime_text = String();
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os->ime_selection = Vector2i();
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for (int i = os->key_event_pos - 1; i >= 0; i--) {
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// Delete last raw keydown event from query.
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if (os->key_event_buffer[i].pressed && os->key_event_buffer[i].raw) {
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os->key_event_buffer.remove(i);
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os->key_event_pos--;
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break;
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}
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}
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os->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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os->ime_started = true;
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} break;
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case 1: {
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// IME update.
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if (os->ime_active && os->ime_started) {
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os->ime_text = String::utf8(p_text);
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os->ime_selection = Vector2i(os->ime_text.length(), os->ime_text.length());
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os->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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}
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} break;
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case 2: {
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// IME commit.
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if (os->ime_active && os->ime_started) {
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os->ime_started = false;
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os->ime_text = String();
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os->ime_selection = Vector2i();
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os->get_main_loop()->notification(MainLoop::NOTIFICATION_OS_IME_UPDATE);
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String text = String::utf8(p_text);
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for (int i = 0; i < text.length(); i++) {
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OS_JavaScript::KeyEvent ke;
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ke.pressed = true;
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ke.echo = false;
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ke.raw = false;
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ke.keycode = 0;
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ke.physical_keycode = 0;
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ke.unicode = text[i];
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ke.mod = 0;
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if (os->key_event_pos >= os->key_event_buffer.size()) {
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os->key_event_buffer.resize(1 + os->key_event_pos);
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}
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os->key_event_buffer.write[os->key_event_pos++] = ke;
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}
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}
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} break;
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default:
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break;
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}
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os->process_keys();
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os->input->flush_buffered_events();
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}
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void OS_JavaScript::set_ime_active(const bool p_active) {
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ime_active = p_active;
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godot_js_set_ime_active(p_active);
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}
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void OS_JavaScript::set_ime_position(const Point2 &p_pos) {
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godot_js_set_ime_position(p_pos.x, p_pos.y);
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}
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Point2 OS_JavaScript::get_ime_selection() const {
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return ime_selection;
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}
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String OS_JavaScript::get_ime_text() const {
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return ime_text;
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}
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// Gamepad
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void OS_JavaScript::gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid) {
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InputDefault *input = get_singleton()->input;
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@ -707,6 +811,26 @@ void OS_JavaScript::process_joypads() {
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}
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}
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void OS_JavaScript::process_keys() {
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for (int i = 0; i < key_event_pos; i++) {
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const OS_JavaScript::KeyEvent &ke = key_event_buffer[i];
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Ref<InputEventKey> ev;
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ev.instance();
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ev->set_pressed(ke.pressed);
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ev->set_echo(ke.echo);
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ev->set_scancode(ke.keycode);
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ev->set_physical_scancode(ke.physical_keycode);
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ev->set_unicode(ke.unicode);
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if (ke.raw) {
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dom2godot_mod(ev, ke.mod);
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}
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input->parse_input_event(ev);
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}
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key_event_pos = 0;
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}
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bool OS_JavaScript::is_joy_known(int p_device) {
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return input->is_joy_mapped(p_device);
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}
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@ -859,6 +983,7 @@ Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver,
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godot_js_input_gamepad_cb(&OS_JavaScript::gamepad_callback);
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godot_js_input_paste_cb(&OS_JavaScript::update_clipboard_callback);
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godot_js_input_drop_files_cb(&OS_JavaScript::drop_files_callback);
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godot_js_set_ime_cb(&OS_JavaScript::ime_callback, &OS_JavaScript::key_callback, key_event.code, key_event.key);
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// JS Display interface (js/libs/library_godot_display.js)
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godot_js_display_fullscreen_cb(&OS_JavaScript::fullscreen_change_callback);
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@ -940,8 +1065,8 @@ bool OS_JavaScript::main_loop_iterate() {
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godot_js_os_fs_sync(&OS_JavaScript::fs_sync_callback);
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}
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process_keys();
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input->flush_buffered_events();
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if (godot_js_input_gamepad_sample() == OK) {
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process_joypads();
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}
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@ -54,6 +54,24 @@ private:
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};
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JSKeyEvent key_event;
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bool ime_active = false;
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bool ime_started = false;
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String ime_text;
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Vector2 ime_selection;
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struct KeyEvent {
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bool pressed = false;
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bool echo = false;
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bool raw = false;
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uint32_t keycode = 0;
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uint32_t physical_keycode = 0;
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uint32_t unicode = 0;
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int mod = 0;
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};
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Vector<KeyEvent> key_event_buffer;
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int key_event_pos = 0;
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VideoMode video_mode;
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bool transparency_enabled;
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@ -94,6 +112,7 @@ private:
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static void gamepad_callback(int p_index, int p_connected, const char *p_id, const char *p_guid);
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static void input_text_callback(const char *p_text, int p_cursor);
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void process_joypads();
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void process_keys();
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static void file_access_close_callback(const String &p_file, int p_flags);
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@ -105,6 +124,7 @@ private:
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static void update_clipboard_callback(const char *p_text);
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static void update_pwa_state_callback();
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static void _js_utterance_callback(int p_event, int p_id, int p_pos);
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static void ime_callback(int p_type, const char *p_text);
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static void update_voices_callback(int p_size, const char **p_voice);
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protected:
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@ -161,6 +181,12 @@ public:
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virtual float get_screen_scale(int p_screen = -1) const;
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virtual float get_screen_max_scale() const;
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virtual void set_ime_active(const bool p_active);
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virtual void set_ime_position(const Point2 &p_pos);
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virtual Point2 get_ime_selection() const;
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virtual String get_ime_text() const;
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virtual Point2 get_mouse_position() const;
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virtual int get_mouse_button_state() const;
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virtual void set_cursor_shape(CursorShape p_shape);
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