Rename visual shader editor setting category for proper capitalization

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Hugo Locurcio 2022-08-03 11:38:29 +02:00
parent 80ddee06e6
commit ecefb5505a
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GPG key ID: 39E8F8BE30B0A49C
3 changed files with 3 additions and 3 deletions

View file

@ -347,7 +347,7 @@
</member>
<member name="editors/visual_editors/minimap_opacity" type="float" setter="" getter="">
</member>
<member name="editors/visual_editors/visualshader/port_preview_size" type="int" setter="" getter="">
<member name="editors/visual_editors/visual_shader/port_preview_size" type="int" setter="" getter="">
</member>
<member name="filesystem/directories/autoscan_project_path" type="String" setter="" getter="">
</member>

View file

@ -685,7 +685,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// Visual editors
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/minimap_opacity", 0.85, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::FLOAT, PROPERTY_HINT_RANGE, "editors/visual_editors/lines_curvature", 0.5, "0.0,1.0,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visualshader/port_preview_size", 160, "100,400,0.01")
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "editors/visual_editors/visual_shader/port_preview_size", 160, "100,400,0.01")
/* Run */

View file

@ -6249,7 +6249,7 @@ void VisualShaderNodePortPreview::setup(const Ref<VisualShader> &p_shader, Visua
}
Size2 VisualShaderNodePortPreview::get_minimum_size() const {
int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visualshader/port_preview_size");
int port_preview_size = EditorSettings::get_singleton()->get("editors/visual_editors/visual_shader/port_preview_size");
return Size2(port_preview_size, port_preview_size) * EDSCALE;
}