Fix GDCLASS for Texture2D/TextureLayered
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3 changed files with 4 additions and 4 deletions
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Texture2D" inherits="Resource" version="4.0">
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<class name="Texture2D" inherits="Texture" version="4.0">
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<brief_description>
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<brief_description>
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Texture for 2D and 3D.
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Texture for 2D and 3D.
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</brief_description>
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</brief_description>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="TextureLayered" inherits="Resource" version="4.0">
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<class name="TextureLayered" inherits="Texture" version="4.0">
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<brief_description>
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<brief_description>
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Base class for 3D texture types.
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Base class for 3D texture types.
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</brief_description>
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</brief_description>
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@ -52,7 +52,7 @@ public:
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class Texture2D : public Texture {
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class Texture2D : public Texture {
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GDCLASS(Texture2D, Resource);
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GDCLASS(Texture2D, Texture);
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OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
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OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
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protected:
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protected:
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@ -350,7 +350,7 @@ public:
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class TextureLayered : public Texture {
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class TextureLayered : public Texture {
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GDCLASS(TextureLayered, Resource);
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GDCLASS(TextureLayered, Texture);
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VS::TextureLayeredType layered_type;
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VS::TextureLayeredType layered_type;
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