Improve the 3D editor selection box appearance
- Draw two boxes slightly offset from each other to give the illustion of a thicker outline. - Decrease the offset compared to the 3D node's AABB to give a more accurate representation of its size. - Make the box fully visible instead of only displaying the corners. - Draw a x-ray version of the box that's more translucent, but visible through walls. This helps make the box more visible while still having a sense of depth. - Use an orange color similar to the 2D editor.
This commit is contained in:
parent
1a14551f1f
commit
ed3f0a3950
2 changed files with 55 additions and 18 deletions
|
@ -2441,6 +2441,7 @@ void SpatialEditorViewport::_notification(int p_what) {
|
|||
t.basis = t.basis * aabb_s;
|
||||
|
||||
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance, t);
|
||||
VisualServer::get_singleton()->instance_set_transform(se->sbox_instance_xray, t);
|
||||
}
|
||||
|
||||
if (changed || (spatial_editor->is_gizmo_visible() && !exist)) {
|
||||
|
@ -4384,8 +4385,12 @@ SpatialEditor *SpatialEditor::singleton = NULL;
|
|||
|
||||
SpatialEditorSelectedItem::~SpatialEditorSelectedItem() {
|
||||
|
||||
if (sbox_instance.is_valid())
|
||||
if (sbox_instance.is_valid()) {
|
||||
VisualServer::get_singleton()->free(sbox_instance);
|
||||
}
|
||||
if (sbox_instance_xray.is_valid()) {
|
||||
VisualServer::get_singleton()->free(sbox_instance_xray);
|
||||
}
|
||||
}
|
||||
|
||||
void SpatialEditor::select_gizmo_highlight_axis(int p_axis) {
|
||||
|
@ -4471,44 +4476,74 @@ Object *SpatialEditor::_get_editor_data(Object *p_what) {
|
|||
SpatialEditorSelectedItem *si = memnew(SpatialEditorSelectedItem);
|
||||
|
||||
si->sp = sp;
|
||||
si->sbox_instance = VisualServer::get_singleton()->instance_create2(selection_box->get_rid(), sp->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(si->sbox_instance, VS::SHADOW_CASTING_SETTING_OFF);
|
||||
si->sbox_instance = VisualServer::get_singleton()->instance_create2(
|
||||
selection_box->get_rid(),
|
||||
sp->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
|
||||
si->sbox_instance,
|
||||
VS::SHADOW_CASTING_SETTING_OFF);
|
||||
si->sbox_instance_xray = VisualServer::get_singleton()->instance_create2(
|
||||
selection_box_xray->get_rid(),
|
||||
sp->get_world()->get_scenario());
|
||||
VS::get_singleton()->instance_geometry_set_cast_shadows_setting(
|
||||
si->sbox_instance_xray,
|
||||
VS::SHADOW_CASTING_SETTING_OFF);
|
||||
|
||||
return si;
|
||||
}
|
||||
|
||||
void SpatialEditor::_generate_selection_box() {
|
||||
|
||||
void SpatialEditor::_generate_selection_boxes() {
|
||||
// Use two AABBs to create the illusion of a slightly thicker line.
|
||||
AABB aabb(Vector3(), Vector3(1, 1, 1));
|
||||
aabb.grow_by(aabb.get_longest_axis_size() / 20.0);
|
||||
AABB aabb_offset(Vector3(), Vector3(1, 1, 1));
|
||||
// Grow the bounding boxes slightly to avoid Z-fighting with the mesh's edges.
|
||||
aabb.grow_by(0.005);
|
||||
aabb_offset.grow_by(0.01);
|
||||
|
||||
// Create a x-ray (visible through solid surfaces) and standard version of the selection box.
|
||||
// Both will be drawn at the same position, but with different opacity.
|
||||
// This lets the user see where the selection is while still having a sense of depth.
|
||||
Ref<SurfaceTool> st = memnew(SurfaceTool);
|
||||
Ref<SurfaceTool> st_xray = memnew(SurfaceTool);
|
||||
|
||||
st->begin(Mesh::PRIMITIVE_LINES);
|
||||
st_xray->begin(Mesh::PRIMITIVE_LINES);
|
||||
for (int i = 0; i < 12; i++) {
|
||||
|
||||
Vector3 a, b;
|
||||
aabb.get_edge(i, a, b);
|
||||
|
||||
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
|
||||
st->add_vertex(a);
|
||||
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
|
||||
st->add_vertex(a.linear_interpolate(b, 0.2));
|
||||
|
||||
st->add_color(Color(1.0, 1.0, 0.8, 0.4));
|
||||
st->add_vertex(a.linear_interpolate(b, 0.8));
|
||||
st->add_color(Color(1.0, 1.0, 0.8, 0.8));
|
||||
st->add_vertex(b);
|
||||
st_xray->add_vertex(a);
|
||||
st_xray->add_vertex(b);
|
||||
}
|
||||
|
||||
for (int i = 0; i < 12; i++) {
|
||||
Vector3 a, b;
|
||||
aabb_offset.get_edge(i, a, b);
|
||||
|
||||
st->add_vertex(a);
|
||||
st->add_vertex(b);
|
||||
st_xray->add_vertex(a);
|
||||
st_xray->add_vertex(b);
|
||||
}
|
||||
|
||||
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
|
||||
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
||||
mat->set_albedo(Color(1, 1, 1));
|
||||
// Use a similar color to the 2D editor selection.
|
||||
mat->set_albedo(Color(1, 0.5, 0));
|
||||
mat->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
|
||||
mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
|
||||
st->set_material(mat);
|
||||
selection_box = st->commit();
|
||||
|
||||
Ref<SpatialMaterial> mat_xray = memnew(SpatialMaterial);
|
||||
mat_xray->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
|
||||
mat_xray->set_flag(SpatialMaterial::FLAG_DISABLE_DEPTH_TEST, true);
|
||||
mat_xray->set_albedo(Color(1, 0.5, 0, 0.15));
|
||||
mat_xray->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true);
|
||||
st_xray->set_material(mat_xray);
|
||||
selection_box_xray = st_xray->commit();
|
||||
}
|
||||
|
||||
Dictionary SpatialEditor::get_state() const {
|
||||
|
@ -5482,7 +5517,7 @@ void SpatialEditor::_init_indicators() {
|
|||
}
|
||||
}
|
||||
|
||||
_generate_selection_box();
|
||||
_generate_selection_boxes();
|
||||
}
|
||||
|
||||
void SpatialEditor::_update_gizmos_menu() {
|
||||
|
|
|
@ -481,6 +481,7 @@ public:
|
|||
bool last_xform_dirty;
|
||||
Spatial *sp;
|
||||
RID sbox_instance;
|
||||
RID sbox_instance_xray;
|
||||
|
||||
SpatialEditorSelectedItem() {
|
||||
sp = NULL;
|
||||
|
@ -598,6 +599,7 @@ private:
|
|||
float snap_rotate_value;
|
||||
float snap_scale_value;
|
||||
|
||||
Ref<ArrayMesh> selection_box_xray;
|
||||
Ref<ArrayMesh> selection_box;
|
||||
RID indicators;
|
||||
RID indicators_instance;
|
||||
|
@ -687,7 +689,7 @@ private:
|
|||
|
||||
HBoxContainer *hbc_menu;
|
||||
|
||||
void _generate_selection_box();
|
||||
void _generate_selection_boxes();
|
||||
UndoRedo *undo_redo;
|
||||
|
||||
int camera_override_viewport_id;
|
||||
|
|
Loading…
Reference in a new issue