diff --git a/doc/classes/Vector4.xml b/doc/classes/Vector4.xml index 743e2c2fcc0..fdc93f82ec9 100644 --- a/doc/classes/Vector4.xml +++ b/doc/classes/Vector4.xml @@ -28,7 +28,7 @@ - Constructs a new [Vector4] from [Vector4i]. + Constructs a new [Vector4] from the given [Vector4i]. diff --git a/doc/classes/Vector4i.xml b/doc/classes/Vector4i.xml index 9a36c3c4fa8..3eea93ce1fc 100644 --- a/doc/classes/Vector4i.xml +++ b/doc/classes/Vector4i.xml @@ -1,8 +1,11 @@ + Vector used for 4D math using integer coordinates. + 4-element structure that can be used to represent 4D grid coordinates or sets of integers. + It uses integer coordinates. See [Vector4] for its floating-point counterpart. @@ -10,18 +13,21 @@ + Constructs a default-initialized [Vector4i] with all components set to [code]0[/code]. + Constructs a [Vector4i] as a copy of the given [Vector4i]. + Constructs a new [Vector4i] from the given [Vector4]. @@ -31,6 +37,7 @@ + Returns a [Vector4i] with the given components. @@ -38,6 +45,7 @@ + Returns a new vector with all components in absolute values (i.e. positive). @@ -45,56 +53,72 @@ + Returns a new vector with all components clamped between the components of [param min] and [param max], by running [method @GlobalScope.clamp] on each component. + Returns the length (magnitude) of this vector. + Returns the squared length (squared magnitude) of this vector. This method runs faster than [method length]. + Returns the axis of the vector's highest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_X]. + Returns the axis of the vector's lowest value. See [code]AXIS_*[/code] constants. If all components are equal, this method returns [constant AXIS_W]. + Returns a new vector with each component set to one or negative one, depending on the signs of the components, or zero if the component is zero, by calling [method @GlobalScope.sign] on each component. + The vector's W component. Also accessible by using the index position [code][3][/code]. + The vector's X component. Also accessible by using the index position [code][0][/code]. + The vector's Y component. Also accessible by using the index position [code][1][/code]. + The vector's Z component. Also accessible by using the index position [code][2][/code]. + Enumerated value for the X axis. Returned by [method max_axis_index] and [method min_axis_index]. + Enumerated value for the Y axis. Returned by [method max_axis_index] and [method min_axis_index]. + Enumerated value for the Z axis. Returned by [method max_axis_index] and [method min_axis_index]. + Enumerated value for the W axis. Returned by [method max_axis_index] and [method min_axis_index]. + Zero vector, a vector with all components set to [code]0[/code]. + One vector, a vector with all components set to [code]1[/code]. @@ -102,6 +126,7 @@ + Returns [code]true[/code] if the vectors are not equal. @@ -120,94 +145,130 @@ + Multiplies each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) * Vector4i(3, 4, 5, 6)) # Prints "(30, 80, 150, 240)" + [/codeblock] + Multiplies each component of the [Vector4i] by the given [float]. + Returns a Vector4 value due to floating-point operations. + [codeblock] + print(Vector4i(10, 20, 30, 40) * 2) # Prints "(20, 40, 60, 80)" + [/codeblock] + Multiplies each component of the [Vector4i] by the given [int]. + Adds each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) + Vector4i(3, 4, 5, 6)) # Prints "(13, 24, 35, 46)" + [/codeblock] + Subtracts each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) - Vector4i(3, 4, 5, 6)) # Prints "(7, 16, 25, 34)" + [/codeblock] + Divides each component of the [Vector4i] by the components of the given [Vector4i]. + [codeblock] + print(Vector4i(10, 20, 30, 40) / Vector4i(2, 5, 3, 4)) # Prints "(5, 4, 10, 10)" + [/codeblock] + Divides each component of the [Vector4i] by the given [float]. + Returns a Vector4 value due to floating-point operations. + [codeblock] + print(Vector4i(10, 20, 30, 40) / 2 # Prints "(5, 10, 15, 20)" + [/codeblock] + Divides each component of the [Vector4i] by the given [int]. + Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. + Compares two [Vector4i] vectors by first checking if the X value of the left vector is less than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. + Returns [code]true[/code] if the vectors are exactly equal. + Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. + Compares two [Vector4i] vectors by first checking if the X value of the left vector is greater than or equal to the X value of the [param right] vector. If the X values are exactly equal, then it repeats this check with the Y values of the two vectors, Z values of the two vectors, and then with the W values. This operator is useful for sorting vectors. + Access vector components using their [param index]. [code]v[0][/code] is equivalent to [code]v.x[/code], [code]v[1][/code] is equivalent to [code]v.y[/code], [code]v[2][/code] is equivalent to [code]v.z[/code], and [code]v[3][/code] is equivalent to [code]v.w[/code]. + Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. + Returns the negative value of the [Vector4i]. This is the same as writing [code]Vector4i(-v.x, -v.y, -v.z, -v.w)[/code]. This operation flips the direction of the vector while keeping the same magnitude.