scene switcher demo changed to reflect tutorial, fixes #1673
This commit is contained in:
parent
e573d3a945
commit
ed5b939077
1 changed files with 27 additions and 9 deletions
|
@ -3,21 +3,39 @@ extends Node
|
|||
|
||||
var current_scene = null
|
||||
|
||||
func _deferred_goto_scene(path):
|
||||
|
||||
func goto_scene(scene):
|
||||
#load new scene
|
||||
var s = ResourceLoader.load(scene)
|
||||
#queue erasing old (don't use free because that scene is calling this method)
|
||||
current_scene.queue_free()
|
||||
#instance the new scene
|
||||
# Immediately free the current scene,
|
||||
# there is no risk here.
|
||||
current_scene.free()
|
||||
|
||||
# Load new scene
|
||||
var s = ResourceLoader.load(path)
|
||||
|
||||
# Instance the new scene
|
||||
current_scene = s.instance()
|
||||
#add it to the active scene, as child of root
|
||||
|
||||
# Add it to the active scene, as child of root
|
||||
get_tree().get_root().add_child(current_scene)
|
||||
|
||||
func goto_scene(path):
|
||||
|
||||
# This function will usually be called from a signal callback,
|
||||
# or some other function from the running scene.
|
||||
# Deleting the current scene at this point might be
|
||||
# a bad idea, because it may be inside of a callback or function of it.
|
||||
# The worst case will be a crash or unexpected behavior.
|
||||
|
||||
# The way around this is deferring the load to a later time, when
|
||||
# it is ensured that no code from the current scene is running:
|
||||
|
||||
call_deferred("_deferred_goto_scene",path)
|
||||
|
||||
|
||||
func _ready():
|
||||
# get the current scene
|
||||
# Get the current scene, the first time.
|
||||
# it is always the last child of root,
|
||||
# after the autoloaded nodes
|
||||
# after the autoloaded nodes.
|
||||
|
||||
var root = get_tree().get_root()
|
||||
current_scene = root.get_child( root.get_child_count() -1 )
|
||||
|
|
Loading…
Reference in a new issue