Merge pull request #73999 from Calinou/vulkan-context-abort-on-missing-features

Abort on startup with a visible alert if required Vulkan features are missing
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Rémi Verschelde 2023-08-17 15:42:50 +02:00
commit ed8b92a02f
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@ -1339,9 +1339,26 @@ Error VulkanContext::_create_physical_device(VkSurfaceKHR p_surface) {
// features based on this query // features based on this query
vkGetPhysicalDeviceFeatures(gpu, &physical_device_features); vkGetPhysicalDeviceFeatures(gpu, &physical_device_features);
// Check required features // Check required features and abort if any of them is missing.
ERR_FAIL_COND_V_MSG(!physical_device_features.imageCubeArray, ERR_CANT_CREATE, "Your GPU doesn't support image cube arrays which are required to use the Vulkan-based renderers in Godot."); if (!physical_device_features.imageCubeArray || !physical_device_features.independentBlend) {
ERR_FAIL_COND_V_MSG(!physical_device_features.independentBlend, ERR_CANT_CREATE, "Your GPU doesn't support independentBlend which is required to use the Vulkan-based renderers in Godot."); String error_string = vformat("Your GPU (%s) does not support the following features which are required to use Vulkan-based renderers in Godot:\n\n", device_name);
if (!physical_device_features.imageCubeArray) {
error_string += "- No support for image cube arrays.\n";
}
if (!physical_device_features.independentBlend) {
error_string += "- No support for independentBlend.\n";
}
error_string += "\nThis is usually a hardware limitation, so updating graphics drivers won't help in most cases.";
#if defined(ANDROID_ENABLED) || defined(IOS_ENABLED)
// Android/iOS platform ports currently don't exit themselves when this method returns `ERR_CANT_CREATE`.
OS::get_singleton()->alert(error_string + "\nClick OK to exit (black screen will be visible).");
#else
OS::get_singleton()->alert(error_string + "\nClick OK to exit.");
#endif
return ERR_CANT_CREATE;
}
physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware. physical_device_features.robustBufferAccess = false; // Turn off robust buffer access, which can hamper performance on some hardware.