Added new Audio Bus Chorus effect.
Added new Audio Bus Panner effect.
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fac52f5bd8
commit
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5 changed files with 589 additions and 14 deletions
364
servers/audio/effects/audio_effect_chorus.cpp
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364
servers/audio/effects/audio_effect_chorus.cpp
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#include "audio_effect_chorus.h"
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#include "servers/audio_server.h"
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void AudioEffectChorusInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
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int todo = p_frame_count;
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while(todo) {
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int to_mix = MIN(todo,256); //can't mix too much
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_process_chunk(p_src_frames,p_dst_frames,to_mix);
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p_src_frames+=to_mix;
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p_dst_frames+=to_mix;
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todo-=to_mix;
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}
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}
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void AudioEffectChorusInstance::_process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
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//fill ringbuffer
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for(int i=0;i<p_frame_count;i++) {
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audio_buffer[(buffer_pos+i)&buffer_mask]=p_src_frames[i];
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p_dst_frames[i]=p_src_frames[i]*base->dry;
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}
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float mix_rate = AudioServer::get_singleton()->get_mix_rate();
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/* process voices */
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for (int vc=0;vc<base->voice_count;vc++) {
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AudioEffectChorus::Voice &v=base->voice[vc];
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double time_to_mix=(float)p_frame_count/mix_rate;
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double cycles_to_mix=time_to_mix*v.rate;
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unsigned int local_rb_pos=buffer_pos;
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AudioFrame *dst_buff=p_dst_frames;
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AudioFrame *rb_buff=audio_buffer.ptr();
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double delay_msec=v.delay;
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unsigned int delay_frames=Math::fast_ftoi((delay_msec/1000.0)*mix_rate);
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float max_depth_frames=(v.depth/1000.0)*mix_rate;
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uint64_t local_cycles=cycles[vc];
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uint64_t increment=llrint(cycles_to_mix/(double)p_frame_count*(double)(1<<AudioEffectChorus::CYCLES_FRAC));
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//check the LFO doesnt read ahead of the write pos
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if ((((int)max_depth_frames)+10)>delay_frames) { //10 as some threshold to avoid precision stuff
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delay_frames+=(int)max_depth_frames-delay_frames;
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delay_frames+=10; //threshold to avoid precision stuff
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}
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//low pass filter
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if (v.cutoff==0)
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continue;
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float auxlp=expf(-2.0*M_PI*v.cutoff/mix_rate);
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float c1=1.0-auxlp;
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float c2=auxlp;
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AudioFrame h=filter_h[vc];
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if (v.cutoff>=AudioEffectChorus::MS_CUTOFF_MAX) {
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c1=1.0; c2=0.0;
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}
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//vol modifier
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AudioFrame vol_modifier=AudioFrame(base->wet,base->wet) * Math::db2linear(v.level);
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vol_modifier.l*=CLAMP( 1.0 - v.pan, 0, 1);
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vol_modifier.r*=CLAMP( 1.0 + v.pan, 0, 1);
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for (int i=0;i<p_frame_count;i++) {
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/** COMPUTE WAVEFORM **/
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float phase=(float)(local_cycles&AudioEffectChorus::CYCLES_MASK)/(float)(1<<AudioEffectChorus::CYCLES_FRAC);
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float wave_delay=sinf(phase*2.0*M_PI)*max_depth_frames;
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int wave_delay_frames=lrint(floor(wave_delay));
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float wave_delay_frac=wave_delay-(float)wave_delay_frames;
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/** COMPUTE RINGBUFFER POS**/
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unsigned int rb_source=local_rb_pos;
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rb_source-=delay_frames;
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rb_source-=wave_delay_frames;
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/** READ FROM RINGBUFFER, LINEARLY INTERPOLATE */
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AudioFrame val=rb_buff[rb_source&buffer_mask];
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AudioFrame val_next=rb_buff[(rb_source-1)&buffer_mask];
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val+=(val_next-val)*wave_delay_frac;
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val=val*c1+h*c2;
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h=val;
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/** MIX VALUE TO OUTPUT **/
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dst_buff[i]+=val*vol_modifier;
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local_cycles+=increment;
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local_rb_pos++;
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}
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filter_h[vc]=h;
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cycles[vc]+=Math::fast_ftoi(cycles_to_mix*(double)(1<<AudioEffectChorus::CYCLES_FRAC));
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}
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buffer_pos+=p_frame_count;
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}
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Ref<AudioEffectInstance> AudioEffectChorus::instance() {
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Ref<AudioEffectChorusInstance> ins;
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ins.instance();
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ins->base=Ref<AudioEffectChorus>(this);
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for(int i=0;i<4;i++) {
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ins->filter_h[i]=AudioFrame(0,0);
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ins->cycles[i]=0;
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}
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float ring_buffer_max_size=AudioEffectChorus::MAX_DELAY_MS+AudioEffectChorus::MAX_DEPTH_MS+AudioEffectChorus::MAX_WIDTH_MS;
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ring_buffer_max_size*=2; //just to avoid complications
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ring_buffer_max_size/=1000.0;//convert to seconds
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ring_buffer_max_size*=AudioServer::get_singleton()->get_mix_rate();
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int ringbuff_size=ring_buffer_max_size;
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int bits=0;
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while(ringbuff_size>0) {
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bits++;
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ringbuff_size/=2;
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}
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ringbuff_size=1<<bits;
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ins->buffer_mask=ringbuff_size-1;
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ins->buffer_pos=0;
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ins->audio_buffer.resize(ringbuff_size);
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for(int i=0;i<ringbuff_size;i++) {
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ins->audio_buffer[i]=AudioFrame(0,0);
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}
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return ins;
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}
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void AudioEffectChorus::set_voice_count(int p_voices) {
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ERR_FAIL_COND(p_voices<1 || p_voices>=MAX_VOICES);
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voice_count=p_voices;
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_change_notify();
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}
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int AudioEffectChorus::get_voice_count() const{
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return voice_count;
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}
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void AudioEffectChorus::set_voice_delay_ms(int p_voice,float p_delay_ms){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].delay=p_delay_ms;
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}
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float AudioEffectChorus::get_voice_delay_ms(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].delay;
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}
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void AudioEffectChorus::set_voice_rate_hz(int p_voice,float p_rate_hz){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].rate=p_rate_hz;
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}
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float AudioEffectChorus::get_voice_rate_hz(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].rate;
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}
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void AudioEffectChorus::set_voice_depth_ms(int p_voice,float p_depth_ms){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].depth=p_depth_ms;
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}
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float AudioEffectChorus::get_voice_depth_ms(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].depth;
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}
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void AudioEffectChorus::set_voice_level_db(int p_voice,float p_level_db){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].level=p_level_db;
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}
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float AudioEffectChorus::get_voice_level_db(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].level;
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}
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void AudioEffectChorus::set_voice_cutoff_hz(int p_voice,float p_cutoff_hz){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].cutoff=p_cutoff_hz;
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}
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float AudioEffectChorus::get_voice_cutoff_hz(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].cutoff;
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}
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void AudioEffectChorus::set_voice_pan(int p_voice,float p_pan){
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ERR_FAIL_INDEX(p_voice,MAX_VOICES);
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voice[p_voice].pan=p_pan;
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}
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float AudioEffectChorus::get_voice_pan(int p_voice) const{
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ERR_FAIL_INDEX_V(p_voice,MAX_VOICES,0);
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return voice[p_voice].pan;
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}
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void AudioEffectChorus::set_wet(float amount){
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wet=amount;
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}
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float AudioEffectChorus::get_wet() const{
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return wet;
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}
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void AudioEffectChorus::set_dry(float amount){
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dry=amount;
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}
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float AudioEffectChorus::get_dry() const{
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return dry;
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}
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void AudioEffectChorus::_validate_property(PropertyInfo& property) const {
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if (property.name.begins_with("voice/")) {
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int voice_idx = property.name.get_slice("/",1).to_int();
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if (voice_idx>voice_count) {
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property.usage=0;
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}
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}
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}
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void AudioEffectChorus::_bind_methods() {
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ClassDB::bind_method(_MD("set_voice_count","voices"),&AudioEffectChorus::set_voice_count);
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ClassDB::bind_method(_MD("get_voice_count"),&AudioEffectChorus::get_voice_count);
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ClassDB::bind_method(_MD("set_voice_delay_ms","voice_idx","delay_ms"),&AudioEffectChorus::set_voice_delay_ms);
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ClassDB::bind_method(_MD("get_voice_delay_ms","voice_idx"),&AudioEffectChorus::get_voice_delay_ms);
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ClassDB::bind_method(_MD("set_voice_rate_hz","voice_idx","rate_hz"),&AudioEffectChorus::set_voice_rate_hz);
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ClassDB::bind_method(_MD("get_voice_rate_hz","voice_idx"),&AudioEffectChorus::get_voice_rate_hz);
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ClassDB::bind_method(_MD("set_voice_depth_ms","voice_idx","depth_ms"),&AudioEffectChorus::set_voice_depth_ms);
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ClassDB::bind_method(_MD("get_voice_depth_ms","voice_idx"),&AudioEffectChorus::get_voice_depth_ms);
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ClassDB::bind_method(_MD("set_voice_level_db","voice_idx","level_db"),&AudioEffectChorus::set_voice_level_db);
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ClassDB::bind_method(_MD("get_voice_level_db","voice_idx"),&AudioEffectChorus::get_voice_level_db);
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ClassDB::bind_method(_MD("set_voice_cutoff_hz","voice_idx","cutoff_hz"),&AudioEffectChorus::set_voice_cutoff_hz);
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ClassDB::bind_method(_MD("get_voice_cutoff_hz","voice_idx"),&AudioEffectChorus::get_voice_cutoff_hz);
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ClassDB::bind_method(_MD("set_voice_pan","voice_idx","pan"),&AudioEffectChorus::set_voice_pan);
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ClassDB::bind_method(_MD("get_voice_pan","voice_idx"),&AudioEffectChorus::get_voice_pan);
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ClassDB::bind_method(_MD("set_wet","amount"),&AudioEffectChorus::set_wet);
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ClassDB::bind_method(_MD("get_wet"),&AudioEffectChorus::get_wet);
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ClassDB::bind_method(_MD("set_dry","amount"),&AudioEffectChorus::set_dry);
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ClassDB::bind_method(_MD("get_dry"),&AudioEffectChorus::get_dry);
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ADD_PROPERTY(PropertyInfo(Variant::INT,"voice_count",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("set_voice_count"),_SCS("get_voice_count"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"dry",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_dry"),_SCS("get_dry"));
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ADD_PROPERTY(PropertyInfo(Variant::REAL,"wet",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_wet"),_SCS("get_wet"));
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/1/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),0);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/2/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),1);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/3/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),2);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/delay_ms",PROPERTY_HINT_RANGE,"0,50,0.01"),_SCS("set_voice_delay_ms"),_SCS("get_voice_delay_ms"),3);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/rate_hz",PROPERTY_HINT_RANGE,"0.1,20,0.1"),_SCS("set_voice_rate_hz"),_SCS("get_voice_rate_hz"),3);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/depth_ms",PROPERTY_HINT_RANGE,"0,20,0.01"),_SCS("set_voice_depth_ms"),_SCS("get_voice_depth_ms"),3);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/level_db",PROPERTY_HINT_RANGE,"-60,24,0.1"),_SCS("set_voice_level_db"),_SCS("get_voice_level_db"),3);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/cutoff_hz",PROPERTY_HINT_RANGE,"1,16000,1"),_SCS("set_voice_cutoff_hz"),_SCS("get_voice_cutoff_hz"),3);
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ADD_PROPERTYI(PropertyInfo(Variant::REAL,"voice/4/pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_voice_pan"),_SCS("get_voice_pan"),3);
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}
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AudioEffectChorus::AudioEffectChorus()
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{
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voice_count=2;
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voice[0].delay=15;
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voice[1].delay=20;
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voice[0].rate=0.8;
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voice[1].rate=1.2;
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voice[0].depth=2;
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voice[1].depth=3;
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voice[0].cutoff=8000;
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voice[1].cutoff=8000;
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voice[0].pan=-0.5;
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voice[1].pan=0.5;
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wet=0.5;
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dry=1.0;
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}
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servers/audio/effects/audio_effect_chorus.h
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115
servers/audio/effects/audio_effect_chorus.h
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#ifndef AUDIOEFFECTCHORUS_H
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#define AUDIOEFFECTCHORUS_H
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#include "servers/audio/audio_effect.h"
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class AudioEffectChorus;
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class AudioEffectChorusInstance : public AudioEffectInstance {
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GDCLASS(AudioEffectChorusInstance,AudioEffectInstance)
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friend class AudioEffectChorus;
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Ref<AudioEffectChorus> base;
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||||
|
||||
Vector<AudioFrame> audio_buffer;
|
||||
unsigned int buffer_pos;
|
||||
unsigned int buffer_mask;
|
||||
|
||||
AudioFrame filter_h[4];
|
||||
uint64_t cycles[4];
|
||||
|
||||
void _process_chunk(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
|
||||
|
||||
public:
|
||||
|
||||
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class AudioEffectChorus : public AudioEffect {
|
||||
GDCLASS(AudioEffectChorus,AudioEffect)
|
||||
|
||||
friend class AudioEffectChorusInstance;
|
||||
public:
|
||||
enum {
|
||||
|
||||
MAX_DELAY_MS=50,
|
||||
MAX_DEPTH_MS=20,
|
||||
MAX_WIDTH_MS=50,
|
||||
MAX_VOICES=4,
|
||||
CYCLES_FRAC=16,
|
||||
CYCLES_MASK=(1<<CYCLES_FRAC)-1,
|
||||
MAX_CHANNELS=4,
|
||||
MS_CUTOFF_MAX=16000
|
||||
};
|
||||
|
||||
private:
|
||||
|
||||
struct Voice {
|
||||
|
||||
float delay;
|
||||
float rate;
|
||||
float depth;
|
||||
float level;
|
||||
float cutoff;
|
||||
float pan;
|
||||
|
||||
Voice() {
|
||||
|
||||
delay=12.0;
|
||||
rate=1;
|
||||
depth=0;
|
||||
level=0;
|
||||
cutoff=MS_CUTOFF_MAX;
|
||||
pan=0;
|
||||
|
||||
}
|
||||
|
||||
} voice[MAX_VOICES];
|
||||
|
||||
int voice_count;
|
||||
|
||||
float wet;
|
||||
float dry;
|
||||
|
||||
|
||||
protected:
|
||||
void _validate_property(PropertyInfo& property) const;
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
void set_voice_count(int p_voices);
|
||||
int get_voice_count() const;
|
||||
|
||||
void set_voice_delay_ms(int p_voice,float p_delay_ms);
|
||||
float get_voice_delay_ms(int p_voice) const;
|
||||
|
||||
void set_voice_rate_hz(int p_voice,float p_rate_hz);
|
||||
float get_voice_rate_hz(int p_voice) const;
|
||||
|
||||
void set_voice_depth_ms(int p_voice,float p_depth_ms);
|
||||
float get_voice_depth_ms(int p_voice) const;
|
||||
|
||||
void set_voice_level_db(int p_voice,float p_level_db);
|
||||
float get_voice_level_db(int p_voice) const;
|
||||
|
||||
void set_voice_cutoff_hz(int p_voice,float p_cutoff_hz);
|
||||
float get_voice_cutoff_hz(int p_voice) const;
|
||||
|
||||
void set_voice_pan(int p_voice,float p_pan);
|
||||
float get_voice_pan(int p_voice) const;
|
||||
|
||||
void set_wet(float amount);
|
||||
float get_wet() const;
|
||||
|
||||
void set_dry(float amount);
|
||||
float get_dry() const;
|
||||
|
||||
Ref<AudioEffectInstance> instance();
|
||||
|
||||
AudioEffectChorus();
|
||||
};
|
||||
|
||||
#endif // AUDIOEFFECTCHORUS_H
|
47
servers/audio/effects/audio_effect_panner.cpp
Normal file
47
servers/audio/effects/audio_effect_panner.cpp
Normal file
|
@ -0,0 +1,47 @@
|
|||
#include "audio_effect_panner.h"
|
||||
|
||||
|
||||
void AudioEffectPannerInstance::process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count) {
|
||||
|
||||
|
||||
float lvol = CLAMP( 1.0 - base->pan, 0, 1);
|
||||
float rvol = CLAMP( 1.0 + base->pan, 0, 1);
|
||||
|
||||
for(int i=0;i<p_frame_count;i++) {
|
||||
|
||||
p_dst_frames[i].l = p_src_frames[i].l * lvol + p_src_frames[i].r * (1.0 - rvol);
|
||||
p_dst_frames[i].r = p_src_frames[i].r * rvol + p_src_frames[i].l * (1.0 - lvol);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
Ref<AudioEffectInstance> AudioEffectPanner::instance() {
|
||||
Ref<AudioEffectPannerInstance> ins;
|
||||
ins.instance();
|
||||
ins->base=Ref<AudioEffectPanner>(this);
|
||||
return ins;
|
||||
}
|
||||
|
||||
void AudioEffectPanner::set_pan(float p_cpanume) {
|
||||
pan=p_cpanume;
|
||||
}
|
||||
|
||||
float AudioEffectPanner::get_pan() const {
|
||||
|
||||
return pan;
|
||||
}
|
||||
|
||||
void AudioEffectPanner::_bind_methods() {
|
||||
|
||||
ClassDB::bind_method(_MD("set_pan","cpanume"),&AudioEffectPanner::set_pan);
|
||||
ClassDB::bind_method(_MD("get_pan"),&AudioEffectPanner::get_pan);
|
||||
|
||||
ADD_PROPERTY(PropertyInfo(Variant::REAL,"pan",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_pan"),_SCS("get_pan"));
|
||||
}
|
||||
|
||||
AudioEffectPanner::AudioEffectPanner()
|
||||
{
|
||||
pan=0;
|
||||
}
|
40
servers/audio/effects/audio_effect_panner.h
Normal file
40
servers/audio/effects/audio_effect_panner.h
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef AUDIOEFFECTPANNER_H
|
||||
#define AUDIOEFFECTPANNER_H
|
||||
|
||||
#include "servers/audio/audio_effect.h"
|
||||
|
||||
class AudioEffectPanner;
|
||||
|
||||
class AudioEffectPannerInstance : public AudioEffectInstance {
|
||||
GDCLASS(AudioEffectPannerInstance,AudioEffectInstance)
|
||||
friend class AudioEffectPanner;
|
||||
Ref<AudioEffectPanner> base;
|
||||
|
||||
public:
|
||||
|
||||
virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count);
|
||||
|
||||
};
|
||||
|
||||
|
||||
class AudioEffectPanner : public AudioEffect {
|
||||
GDCLASS(AudioEffectPanner,AudioEffect)
|
||||
|
||||
friend class AudioEffectPannerInstance;
|
||||
float pan;
|
||||
|
||||
protected:
|
||||
|
||||
static void _bind_methods();
|
||||
public:
|
||||
|
||||
|
||||
Ref<AudioEffectInstance> instance();
|
||||
void set_pan(float p_volume);
|
||||
float get_pan() const;
|
||||
|
||||
AudioEffectPanner();
|
||||
};
|
||||
|
||||
|
||||
#endif // AUDIOEFFECTPANNER_H
|
|
@ -43,6 +43,8 @@
|
|||
#include "audio/effects/audio_effect_eq.h"
|
||||
#include "audio/effects/audio_effect_distortion.h"
|
||||
#include "audio/effects/audio_effect_stereo_enhance.h"
|
||||
#include "audio/effects/audio_effect_panner.h"
|
||||
#include "audio/effects/audio_effect_chorus.h"
|
||||
|
||||
static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage>* r_usage) {
|
||||
|
||||
|
@ -79,25 +81,32 @@ void register_server_types() {
|
|||
ClassDB::register_virtual_class<AudioStreamPlayback>();
|
||||
ClassDB::register_virtual_class<AudioEffect>();
|
||||
|
||||
ClassDB::register_class<AudioEffectAmplify>();
|
||||
{
|
||||
//audio effects
|
||||
ClassDB::register_class<AudioEffectAmplify>();
|
||||
|
||||
ClassDB::register_class<AudioEffectReverb>();
|
||||
ClassDB::register_class<AudioEffectReverb>();
|
||||
|
||||
ClassDB::register_class<AudioEffectLowPass>();
|
||||
ClassDB::register_class<AudioEffectHighPass>();
|
||||
ClassDB::register_class<AudioEffectBandPass>();
|
||||
ClassDB::register_class<AudioEffectNotchPass>();
|
||||
ClassDB::register_class<AudioEffectBandLimit>();
|
||||
ClassDB::register_class<AudioEffectLowShelf>();
|
||||
ClassDB::register_class<AudioEffectHighShelf>();
|
||||
ClassDB::register_class<AudioEffectLowPass>();
|
||||
ClassDB::register_class<AudioEffectHighPass>();
|
||||
ClassDB::register_class<AudioEffectBandPass>();
|
||||
ClassDB::register_class<AudioEffectNotchPass>();
|
||||
ClassDB::register_class<AudioEffectBandLimit>();
|
||||
ClassDB::register_class<AudioEffectLowShelf>();
|
||||
ClassDB::register_class<AudioEffectHighShelf>();
|
||||
|
||||
ClassDB::register_class<AudioEffectEQ6>();
|
||||
ClassDB::register_class<AudioEffectEQ10>();
|
||||
ClassDB::register_class<AudioEffectEQ21>();
|
||||
ClassDB::register_class<AudioEffectEQ6>();
|
||||
ClassDB::register_class<AudioEffectEQ10>();
|
||||
ClassDB::register_class<AudioEffectEQ21>();
|
||||
|
||||
ClassDB::register_class<AudioEffectDistortion>();
|
||||
ClassDB::register_class<AudioEffectDistortion>();
|
||||
|
||||
ClassDB::register_class<AudioEffectStereoEnhance>();
|
||||
|
||||
ClassDB::register_class<AudioEffectPanner>();
|
||||
ClassDB::register_class<AudioEffectChorus>();
|
||||
}
|
||||
|
||||
ClassDB::register_class<AudioEffectStereoEnhance>();
|
||||
|
||||
ClassDB::register_virtual_class<Physics2DDirectBodyState>();
|
||||
ClassDB::register_virtual_class<Physics2DDirectSpaceState>();
|
||||
|
|
Loading…
Reference in a new issue