Merge pull request #41584 from TwistedTwigleg/Godot_Physics_2D_Regression_Fix
Godot master 2D Physics Regression fix
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edac127f91
1 changed files with 2 additions and 2 deletions
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@ -478,8 +478,8 @@ void BodyPair2DSW::solve(real_t p_step) {
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Vector2 jb = c.normal * (c.acc_bias_impulse - jbnOld);
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A->apply_bias_impulse(c.rA, -jb);
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B->apply_bias_impulse(c.rB, jb);
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A->apply_bias_impulse(-jb, c.rA);
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B->apply_bias_impulse(jb, c.rB);
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real_t jn = -(c.bounce + vn) * c.mass_normal;
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real_t jnOld = c.acc_normal_impulse;
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