fix axis handle gizmo letters at wrong positions on varying editor scale
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1 changed files with 1 additions and 1 deletions
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@ -145,7 +145,7 @@ void ViewportRotationControl::_draw_axis(const Axis2D &p_axis) {
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// Draw the axis letter for the positive axes.
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const String axis_name = direction == 0 ? "X" : (direction == 1 ? "Y" : "Z");
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draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(-4, 5) * EDSCALE, axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
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draw_char(get_theme_font(SNAME("rotation_control"), SNAME("EditorFonts")), p_axis.screen_point + Vector2i(Math::round(-4.0 * EDSCALE), Math::round(5.0 * EDSCALE)), axis_name, "", get_theme_font_size(SNAME("rotation_control_size"), SNAME("EditorFonts")), Color(0.0, 0.0, 0.0, alpha));
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} else {
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// Draw an outline around the negative axes.
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draw_circle(p_axis.screen_point, AXIS_CIRCLE_RADIUS, c);
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