Attach mono thread before getting nativeName field
In order to access the `nativeName` constant field from a C# class, the mono scope thread must be attached or the mono domain will be null.
This commit is contained in:
parent
be50fe7243
commit
eddb99b9be
1 changed files with 2 additions and 2 deletions
|
@ -3032,6 +3032,8 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
|
|||
CRASH_COND(!valid);
|
||||
#endif
|
||||
|
||||
GD_MONO_SCOPE_THREAD_ATTACH;
|
||||
|
||||
if (native) {
|
||||
String native_name = NATIVE_GDMONOCLASS_NAME(native);
|
||||
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
|
||||
|
@ -3042,8 +3044,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) {
|
|||
}
|
||||
}
|
||||
|
||||
GD_MONO_SCOPE_THREAD_ATTACH;
|
||||
|
||||
Variant::CallError unchecked_error;
|
||||
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this) != NULL, unchecked_error);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue