Add a separate nativeSrcsConfigs
module to handle Android Studio constraints for native code editor support.
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parent
aff7cf4390
commit
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9 changed files with 72 additions and 18 deletions
1
.gitignore
vendored
1
.gitignore
vendored
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@ -24,6 +24,7 @@ platform/android/java/lib/.cxx/
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platform/android/java/libs/*
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platform/android/java/app/libs/*
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platform/android/java/lib/.cxx/*
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platform/android/java/nativeSrcsConfigs/.cxx/
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# General c++ generated files
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*.lib
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@ -70,8 +70,8 @@ android {
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buildToolsVersion versions.buildTools
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compileOptions {
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sourceCompatibility 1.8
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targetCompatibility 1.8
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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defaultConfig {
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@ -6,7 +6,8 @@ ext.versions = [
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buildTools : '30.0.1',
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supportCoreUtils : '1.0.0',
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kotlinVersion : '1.4.10',
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v4Support : '1.0.0'
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v4Support : '1.0.0',
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javaVersion : 1.8
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]
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@ -18,6 +18,11 @@ android {
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targetSdkVersion versions.targetSdk
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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lintOptions {
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abortOnError false
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disable 'MissingTranslation', 'UnusedResources'
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@ -50,15 +55,6 @@ android {
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def buildType = variant.buildType.name.capitalize()
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def taskPrefix = ""
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if (project.path != ":") {
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taskPrefix = project.path + ":"
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}
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// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
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// files is only setup for editing support.
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gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
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def releaseTarget = buildType.toLowerCase()
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if (releaseTarget == null || releaseTarget == "") {
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throw new GradleException("Invalid build type: " + buildType)
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@ -78,10 +74,4 @@ android {
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// Schedule the tasks so the generated libs are present before the aar file is packaged.
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tasks["merge${buildType}JniLibFolders"].dependsOn taskName
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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}
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@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest package="org.godotengine.godot" />
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@ -1,3 +1,4 @@
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# Non functional cmake build file used to provide Android Studio editor support to the project.
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cmake_minimum_required(VERSION 3.6)
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project(godot)
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4
platform/android/java/nativeSrcsConfigs/README.md
Normal file
4
platform/android/java/nativeSrcsConfigs/README.md
Normal file
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@ -0,0 +1,4 @@
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## Native sources configs
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This is a non functional Android library used to provide Android Studio editor support to the Godot project native files.
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Nothing else should be added to this library.
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54
platform/android/java/nativeSrcsConfigs/build.gradle
Normal file
54
platform/android/java/nativeSrcsConfigs/build.gradle
Normal file
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@ -0,0 +1,54 @@
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// Non functional android library used to provide Android Studio editor support to the project.
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plugins {
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id 'com.android.library'
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}
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android {
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compileSdkVersion versions.compileSdk
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buildToolsVersion versions.buildTools
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defaultConfig {
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minSdkVersion versions.minSdk
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targetSdkVersion versions.targetSdk
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}
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compileOptions {
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sourceCompatibility versions.javaVersion
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targetCompatibility versions.javaVersion
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}
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packagingOptions {
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exclude 'META-INF/LICENSE'
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exclude 'META-INF/NOTICE'
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// Should be uncommented for development purpose within Android Studio
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// doNotStrip '**/*.so'
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}
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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}
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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libraryVariants.all { variant ->
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def buildType = variant.buildType.name.capitalize()
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def taskPrefix = ""
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if (project.path != ":") {
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taskPrefix = project.path + ":"
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}
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// Disable the externalNativeBuild* task as it would cause build failures since the cmake build
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// files is only setup for editing support.
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gradle.startParameter.excludedTaskNames += taskPrefix + "externalNativeBuild" + buildType
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}
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}
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dependencies {}
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@ -3,3 +3,4 @@ rootProject.name = "Godot"
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include ':app'
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include ':lib'
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include ':nativeSrcsConfigs'
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