Use 'release_debug' for mono export templates
This fixes the previously wrong PR Because we don't actually ship 'debug' templates to users make sure the mono exporter picks the correct 'data' directory for export templates. This fixes #24752
This commit is contained in:
parent
f8eaa2fc59
commit
ee0c4a97b3
2 changed files with 2 additions and 2 deletions
|
@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
|
|||
throw new NotSupportedException("Target platform not supported");
|
||||
}
|
||||
|
||||
templateDirName += debug ? ".debug" : ".release";
|
||||
templateDirName += debug ? ".release_debug" : ".release";
|
||||
|
||||
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);
|
||||
|
||||
|
|
|
@ -87,7 +87,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
|
|||
|
||||
String build_config = p_debug ? "Debug" : "Release";
|
||||
|
||||
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "release_debug" : "release"));
|
||||
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
|
||||
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
|
||||
ERR_FAIL_COND(metadata_err != OK);
|
||||
|
||||
|
|
Loading…
Reference in a new issue