From c63125c31760b4896414cf6e8bd67234c072f9a5 Mon Sep 17 00:00:00 2001
From: smix8 <52464204+smix8@users.noreply.github.com>
Date: Sat, 22 Jul 2023 13:44:10 +0200
Subject: [PATCH] Disable NavigationMesh edge_max_length property by default
Disables NavigationMesh edge_max_length property by default.
---
doc/classes/NavigationMesh.xml | 4 ++--
scene/resources/navigation_mesh.h | 2 +-
2 files changed, 3 insertions(+), 3 deletions(-)
diff --git a/doc/classes/NavigationMesh.xml b/doc/classes/NavigationMesh.xml
index 3dcda01f761..b6f0d46ce2d 100644
--- a/doc/classes/NavigationMesh.xml
+++ b/doc/classes/NavigationMesh.xml
@@ -105,8 +105,8 @@
The maximum distance a simplified contour's border edges should deviate the original raw contour.
-
- The maximum allowed length for contour edges along the border of the mesh.
+
+ The maximum allowed length for contour edges along the border of the mesh. A value of [code]0.0[/code] disables this feature.
[b]Note:[/b] While baking, this value will be rounded up to the nearest multiple of [member cell_size].
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h
index c3b8c13c053..542f583c34f 100644
--- a/scene/resources/navigation_mesh.h
+++ b/scene/resources/navigation_mesh.h
@@ -99,7 +99,7 @@ protected:
float agent_max_slope = 45.0f;
float region_min_size = 2.0f;
float region_merge_size = 20.0f;
- float edge_max_length = 12.0f;
+ float edge_max_length = 0.0f;
float edge_max_error = 1.3f;
float vertices_per_polygon = 6.0f;
float detail_sample_distance = 6.0f;