[C#] Fix Encloses failing on shared upper bound for AABB and Rect2

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A Thousand Ships 2024-01-16 19:32:05 +01:00
parent 62858097aa
commit ee4396809c
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2 changed files with 5 additions and 5 deletions

View file

@ -91,11 +91,11 @@ namespace Godot
Vector3 dstMax = with._position + with._size;
return srcMin.x <= dstMin.x &&
srcMax.x > dstMax.x &&
srcMax.x >= dstMax.x &&
srcMin.y <= dstMin.y &&
srcMax.y > dstMax.y &&
srcMax.y >= dstMax.y &&
srcMin.z <= dstMin.z &&
srcMax.z > dstMax.z;
srcMax.z >= dstMax.z;
}
/// <summary>

View file

@ -112,8 +112,8 @@ namespace Godot
public bool Encloses(Rect2 b)
{
return b._position.x >= _position.x && b._position.y >= _position.y &&
b._position.x + b._size.x < _position.x + _size.x &&
b._position.y + b._size.y < _position.y + _size.y;
b._position.x + b._size.x <= _position.x + _size.x &&
b._position.y + b._size.y <= _position.y + _size.y;
}
/// <summary>