SCons: Fix build with p
alias or platform auto-detection
Fixes a pre-existing bug that #44433 exposed.
It's pretty hacky, but we use `platform` in `env` both as an optional command
line option (instead it can be autodetected, or passed via the `p` alias, and
on Linux it might be overridden if you pass one of the convenience alias
values), and as the reference value for what platform we're building on.
Thus we override `env_base["platform"]` with the autodetected or validated
platform, but any call to `opts.Update(env_base)` overrides it with the
original command line option... causing e.g. #44448.
The proper fix would be to refactor all this so that we don't reuse
`env["platform"]` for platform detection (it could instead be e.g.
`env.platform` as a member variable which holds the validated value),
but for now I'm tapering over the immediate breakage.
Fixes #44448 and other breakages induced by #44433.
(cherry picked from commit 8f660393fe
)
This commit is contained in:
parent
60959b085d
commit
ee77567cac
1 changed files with 51 additions and 47 deletions
98
SConstruct
98
SConstruct
|
@ -17,6 +17,7 @@ from platform_methods import run_in_subprocess
|
|||
# scan possible build platforms
|
||||
|
||||
platform_list = [] # list of platforms
|
||||
platform_opts = {} # options for each platform
|
||||
platform_flags = {} # flags for each platform
|
||||
|
||||
active_platforms = []
|
||||
|
@ -43,6 +44,7 @@ for x in sorted(glob.glob("platform/*")):
|
|||
x = x.replace("platform/", "") # rest of world
|
||||
x = x.replace("platform\\", "") # win32
|
||||
platform_list += [x]
|
||||
platform_opts[x] = detect.get_opts()
|
||||
platform_flags[x] = detect.get_flags()
|
||||
sys.path.remove(tmppath)
|
||||
sys.modules.pop("detect")
|
||||
|
@ -172,10 +174,55 @@ opts.Add("CFLAGS", "Custom flags for the C compiler")
|
|||
opts.Add("CXXFLAGS", "Custom flags for the C++ compiler")
|
||||
opts.Add("LINKFLAGS", "Custom flags for the linker")
|
||||
|
||||
# Update the environment now as the "custom_modules" option may be
|
||||
# defined in a file rather than specified via the command line.
|
||||
# Update the environment to have all above options defined
|
||||
# in following code (especially platform and custom_modules).
|
||||
opts.Update(env_base)
|
||||
|
||||
# Platform selection: validate input, and add options.
|
||||
|
||||
selected_platform = ""
|
||||
|
||||
if env_base["platform"] != "":
|
||||
selected_platform = env_base["platform"]
|
||||
elif env_base["p"] != "":
|
||||
selected_platform = env_base["p"]
|
||||
else:
|
||||
# Missing `platform` argument, try to detect platform automatically
|
||||
if sys.platform.startswith("linux"):
|
||||
selected_platform = "x11"
|
||||
elif sys.platform == "darwin":
|
||||
selected_platform = "osx"
|
||||
elif sys.platform == "win32":
|
||||
selected_platform = "windows"
|
||||
else:
|
||||
print("Could not detect platform automatically. Supported platforms:")
|
||||
for x in platform_list:
|
||||
print("\t" + x)
|
||||
print("\nPlease run SCons again and select a valid platform: platform=<string>")
|
||||
|
||||
if selected_platform != "":
|
||||
print("Automatically detected platform: " + selected_platform)
|
||||
|
||||
if selected_platform in ["linux", "bsd", "linuxbsd"]:
|
||||
if selected_platform == "linuxbsd":
|
||||
# Alias for forward compatibility.
|
||||
print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
|
||||
# Alias for convenience.
|
||||
selected_platform = "x11"
|
||||
|
||||
# Make sure to update this to the found, valid platform as it's used through the buildsystem as the reference.
|
||||
# It should always be re-set after calling `opts.Update()` otherwise it uses the original input value.
|
||||
env_base["platform"] = selected_platform
|
||||
|
||||
# Add platform-specific options.
|
||||
if selected_platform in platform_opts:
|
||||
for opt in platform_opts[selected_platform]:
|
||||
opts.Add(opt)
|
||||
|
||||
# Update the environment to take platform-specific options into account.
|
||||
opts.Update(env_base)
|
||||
env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
|
||||
|
||||
# Detect modules.
|
||||
modules_detected = OrderedDict()
|
||||
module_search_paths = ["modules"] # Built-in path.
|
||||
|
@ -214,6 +261,8 @@ methods.write_modules(modules_detected)
|
|||
|
||||
# Update the environment again after all the module options are added.
|
||||
opts.Update(env_base)
|
||||
env_base["platform"] = selected_platform # Must always be re-set after calling opts.Update().
|
||||
Help(opts.GenerateHelpText(env_base))
|
||||
|
||||
# add default include paths
|
||||
|
||||
|
@ -245,52 +294,11 @@ if env_base["no_editor_splash"]:
|
|||
if not env_base["deprecated"]:
|
||||
env_base.Append(CPPDEFINES=["DISABLE_DEPRECATED"])
|
||||
|
||||
env_base.platforms = {}
|
||||
|
||||
selected_platform = ""
|
||||
|
||||
if env_base["platform"] != "":
|
||||
selected_platform = env_base["platform"]
|
||||
elif env_base["p"] != "":
|
||||
selected_platform = env_base["p"]
|
||||
env_base["platform"] = selected_platform
|
||||
else:
|
||||
# Missing `platform` argument, try to detect platform automatically
|
||||
if sys.platform.startswith("linux"):
|
||||
selected_platform = "x11"
|
||||
elif sys.platform == "darwin":
|
||||
selected_platform = "osx"
|
||||
elif sys.platform == "win32":
|
||||
selected_platform = "windows"
|
||||
else:
|
||||
print("Could not detect platform automatically. Supported platforms:")
|
||||
for x in platform_list:
|
||||
print("\t" + x)
|
||||
print("\nPlease run SCons again and select a valid platform: platform=<string>")
|
||||
|
||||
if selected_platform != "":
|
||||
print("Automatically detected platform: " + selected_platform)
|
||||
env_base["platform"] = selected_platform
|
||||
|
||||
if selected_platform in ["linux", "bsd", "linuxbsd"]:
|
||||
if selected_platform == "linuxbsd":
|
||||
# Alias for forward compatibility.
|
||||
print('Platform "linuxbsd" is still called "x11" in Godot 3.2.x. Building for platform "x11".')
|
||||
# Alias for convenience.
|
||||
selected_platform = "x11"
|
||||
env_base["platform"] = selected_platform
|
||||
|
||||
if selected_platform in platform_list:
|
||||
tmppath = "./platform/" + selected_platform
|
||||
sys.path.insert(0, tmppath)
|
||||
import detect
|
||||
|
||||
# Add platform-specific options.
|
||||
for opt in detect.get_opts():
|
||||
opts.Add(opt)
|
||||
opts.Update(env_base)
|
||||
Help(opts.GenerateHelpText(env_base))
|
||||
|
||||
if "create" in dir(detect):
|
||||
env = detect.create(env_base)
|
||||
else:
|
||||
|
@ -623,10 +631,6 @@ elif selected_platform != "":
|
|||
else:
|
||||
sys.exit(255)
|
||||
|
||||
else:
|
||||
# Update help to include options.
|
||||
Help(opts.GenerateHelpText(env_base))
|
||||
|
||||
# The following only makes sense when the 'env' is defined, and assumes it is.
|
||||
if "env" in locals():
|
||||
methods.show_progress(env)
|
||||
|
|
Loading…
Reference in a new issue