Restrict MSAA attachment usage to the strictly needed set
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@ -2461,6 +2461,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
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RD::TEXTURE_SAMPLES_8,
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};
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rd_color_multisample_format.samples = texture_samples[rt->msaa];
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rd_color_multisample_format.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT;
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RD::TextureView rd_view_multisample;
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rd_color_multisample_format.is_resolve_buffer = false;
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rt->color_multisample = RD::get_singleton()->texture_create(rd_color_multisample_format, rd_view_multisample);
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