Fix shader constant sorting
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e707b712e8
commit
ee93c85ef1
4 changed files with 15 additions and 10 deletions
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@ -368,14 +368,14 @@ String ShaderCompilerGLES2::_dump_node_code(SL::Node *p_node, int p_level, Gener
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// constants
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for (Map<StringName, SL::ShaderNode::Constant>::Element *E = snode->constants.front(); E; E = E->next()) {
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for (int i = 0; i < snode->vconstants.size(); i++) {
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String gcode;
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gcode += "const ";
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gcode += _prestr(E->get().precision);
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gcode += _typestr(E->get().type);
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gcode += " " + _mkid(E->key());
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gcode += _prestr(snode->vconstants[i].precision);
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gcode += _typestr(snode->vconstants[i].type);
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gcode += " " + _mkid(String(snode->vconstants[i].name));
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gcode += "=";
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gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += _dump_node_code(snode->vconstants[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += ";\n";
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vertex_global += gcode;
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fragment_global += gcode;
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@ -440,14 +440,14 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener
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r_gen_code.fragment_global += interp_mode + "in " + vcode;
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}
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for (Map<StringName, SL::ShaderNode::Constant>::Element *E = pnode->constants.front(); E; E = E->next()) {
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for (int i = 0; i < pnode->vconstants.size(); i++) {
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String gcode;
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gcode += "const ";
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gcode += _prestr(E->get().precision);
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gcode += _typestr(E->get().type);
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gcode += " " + _mkid(E->key());
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gcode += _prestr(pnode->vconstants[i].precision);
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gcode += _typestr(pnode->vconstants[i].type);
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gcode += " " + _mkid(String(pnode->vconstants[i].name));
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gcode += "=";
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gcode += _dump_node_code(E->get().initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += _dump_node_code(pnode->vconstants[i].initializer, p_level, r_gen_code, p_actions, p_default_actions, p_assigning);
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gcode += ";\n";
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r_gen_code.vertex_global += gcode;
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r_gen_code.fragment_global += gcode;
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@ -5156,6 +5156,7 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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while (true) {
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ShaderNode::Constant constant;
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constant.name = name;
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constant.type = type;
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constant.precision = precision;
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constant.initializer = NULL;
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@ -5190,6 +5191,8 @@ Error ShaderLanguage::_parse_shader(const Map<StringName, FunctionInfo> &p_funct
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}
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shader->constants[name] = constant;
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shader->vconstants.push_back(constant);
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if (tk.type == TK_COMMA) {
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tk = _get_token();
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if (tk.type != TK_IDENTIFIER) {
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@ -512,6 +512,7 @@ public:
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struct ShaderNode : public Node {
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struct Constant {
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StringName name;
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DataType type;
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DataPrecision precision;
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ConstantNode *initializer;
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@ -577,6 +578,7 @@ public:
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Vector<StringName> render_modes;
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Vector<Function> functions;
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Vector<Constant> vconstants;
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ShaderNode() :
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Node(TYPE_SHADER) {}
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