Update Windows GUID to SDL uid conversion.
(cherry picked from commit a833db80d9
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1 changed files with 7 additions and 8 deletions
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@ -33,10 +33,6 @@
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#include <oleauto.h>
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#include <wbemidl.h>
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#ifndef __GNUC__
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#define __builtin_bswap32 _byteswap_ulong
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#endif
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#if defined(__GNUC__)
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// Workaround GCC warning from -Wcast-function-type.
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#define GetProcAddress (void *)GetProcAddress
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@ -174,10 +170,13 @@ bool JoypadWindows::setup_dinput_joypad(const DIDEVICEINSTANCE *instance) {
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const GUID &guid = instance->guidProduct;
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char uid[128];
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sprintf_s(uid, "%08lx%04hx%04hx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx%02hhx",
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__builtin_bswap32(guid.Data1), guid.Data2, guid.Data3,
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guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3],
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guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
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ERR_FAIL_COND_V_MSG(memcmp(&guid.Data4[2], "PIDVID", 6), false, "DirectInput device not recognised.");
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WORD type = BSWAP16(0x03);
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WORD vendor = BSWAP16(LOWORD(guid.Data1));
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WORD product = BSWAP16(HIWORD(guid.Data1));
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WORD version = 0;
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sprintf_s(uid, "%04x%04x%04x%04x%04x%04x%04x%04x", type, 0, vendor, 0, product, 0, version, 0);
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id_to_change = joypad_count;
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