Merge pull request #16424 from AndreaCatania/phyj
Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet
This commit is contained in:
commit
eefb58a892
15 changed files with 121 additions and 13 deletions
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@ -70,8 +70,8 @@
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return RID(); \
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}
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#define AddJointToSpace(body, joint, disableCollisionsBetweenLinkedBodies) \
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body->get_space()->add_constraint(joint, disableCollisionsBetweenLinkedBodies);
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#define AddJointToSpace(body, joint) \
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body->get_space()->add_constraint(joint, joint->is_disabled_collisions_between_bodies());
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// <--------------- Joint creation asserts
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btEmptyShape *BulletPhysicsServer::emptyShape(ShapeBullet::create_shape_empty());
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@ -987,6 +987,20 @@ int BulletPhysicsServer::joint_get_solver_priority(RID p_joint) const {
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return 0;
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}
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void BulletPhysicsServer::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
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JointBullet *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND(!joint);
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joint->disable_collisions_between_bodies(p_disable);
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}
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bool BulletPhysicsServer::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
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JointBullet *joint(joint_owner.get(p_joint));
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ERR_FAIL_COND_V(!joint, false);
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return joint->is_disabled_collisions_between_bodies();
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}
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RID BulletPhysicsServer::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
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RigidBodyBullet *body_A = rigid_body_owner.get(p_body_A);
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ERR_FAIL_COND_V(!body_A, RID());
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@ -1003,7 +1017,7 @@ RID BulletPhysicsServer::joint_create_pin(RID p_body_A, const Vector3 &p_local_A
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(PinJointBullet(body_A, p_local_A, body_B, p_local_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1071,7 +1085,7 @@ RID BulletPhysicsServer::joint_create_hinge(RID p_body_A, const Transform &p_hin
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_hinge_A, p_hinge_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1091,7 +1105,7 @@ RID BulletPhysicsServer::joint_create_hinge_simple(RID p_body_A, const Vector3 &
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(HingeJointBullet(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1143,7 +1157,7 @@ RID BulletPhysicsServer::joint_create_slider(RID p_body_A, const Transform &p_lo
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(SliderJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1177,7 +1191,7 @@ RID BulletPhysicsServer::joint_create_cone_twist(RID p_body_A, const Transform &
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}
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JointBullet *joint = bulletnew(ConeTwistJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -1213,7 +1227,7 @@ RID BulletPhysicsServer::joint_create_generic_6dof(RID p_body_A, const Transform
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ERR_FAIL_COND_V(body_A == body_B, RID());
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JointBullet *joint = bulletnew(Generic6DOFJointBullet(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
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AddJointToSpace(body_A, joint, true);
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AddJointToSpace(body_A, joint);
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CreateThenReturnRID(joint_owner, joint);
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}
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@ -290,6 +290,9 @@ public:
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virtual void joint_set_solver_priority(RID p_joint, int p_priority);
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virtual int joint_get_solver_priority(RID p_joint) const;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable);
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
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virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B);
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virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, float p_value);
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@ -39,7 +39,8 @@
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ConstraintBullet::ConstraintBullet() :
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space(NULL),
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constraint(NULL) {}
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constraint(NULL),
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disabled_collisions_between_bodies(true) {}
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void ConstraintBullet::setup(btTypedConstraint *p_constraint) {
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constraint = p_constraint;
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@ -53,3 +54,12 @@ void ConstraintBullet::set_space(SpaceBullet *p_space) {
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void ConstraintBullet::destroy_internal_constraint() {
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space->remove_constraint(this);
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}
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void ConstraintBullet::disable_collisions_between_bodies(const bool p_disabled) {
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disabled_collisions_between_bodies = p_disabled;
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if (space) {
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space->remove_constraint(this);
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space->add_constraint(this, disabled_collisions_between_bodies);
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}
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}
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@ -49,6 +49,7 @@ class ConstraintBullet : public RIDBullet {
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protected:
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SpaceBullet *space;
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btTypedConstraint *constraint;
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bool disabled_collisions_between_bodies;
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public:
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ConstraintBullet();
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@ -57,6 +58,9 @@ public:
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virtual void set_space(SpaceBullet *p_space);
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virtual void destroy_internal_constraint();
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void disable_collisions_between_bodies(const bool p_disabled);
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_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
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public:
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virtual ~ConstraintBullet() {
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bulletdelete(constraint);
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@ -75,8 +75,7 @@ void Joint2D::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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if (exclude_from_collision)
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Physics2DServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
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Physics2DServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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void Joint2D::set_node_a(const NodePath &p_node_a) {
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@ -71,8 +71,7 @@ void Joint::_update_joint(bool p_only_free) {
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ba = body_a->get_rid();
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bb = body_b->get_rid();
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if (exclude_from_collision)
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PhysicsServer::get_singleton()->body_add_collision_exception(body_a->get_rid(), body_b->get_rid());
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PhysicsServer::get_singleton()->joint_disable_collisions_between_bodies(joint, exclude_from_collision);
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}
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void Joint::set_node_a(const NodePath &p_node_a) {
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@ -41,6 +41,7 @@ class ConstraintSW : public RID_Data {
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ConstraintSW *island_next;
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ConstraintSW *island_list_next;
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int priority;
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bool disabled_collisions_between_bodies;
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RID self;
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@ -50,6 +51,7 @@ protected:
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_body_count = p_body_count;
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island_step = 0;
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priority = 1;
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disabled_collisions_between_bodies = true;
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}
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public:
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@ -71,6 +73,9 @@ public:
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_FORCE_INLINE_ void set_priority(int p_priority) { priority = p_priority; }
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_FORCE_INLINE_ int get_priority() const { return priority; }
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_FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; }
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_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
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virtual bool setup(real_t p_step) = 0;
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virtual void solve(real_t p_step) = 0;
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@ -1093,6 +1093,33 @@ int PhysicsServerSW::joint_get_solver_priority(RID p_joint) const {
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return joint->get_priority();
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}
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void PhysicsServerSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
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JointSW *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND(!joint);
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joint->disable_collisions_between_bodies(p_disable);
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if (2 == joint->get_body_count()) {
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BodySW *body_a = *joint->get_body_ptr();
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BodySW *body_b = *(joint->get_body_ptr() + 1);
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if (p_disable) {
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body_add_collision_exception(body_a->get_self(), body_b->get_self());
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body_add_collision_exception(body_b->get_self(), body_a->get_self());
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} else {
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body_remove_collision_exception(body_a->get_self(), body_b->get_self());
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body_remove_collision_exception(body_b->get_self(), body_a->get_self());
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}
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}
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}
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bool PhysicsServerSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
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JointSW *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND_V(!joint, true);
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return joint->is_disabled_collisions_between_bodies();
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}
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PhysicsServerSW::JointType PhysicsServerSW::joint_get_type(RID p_joint) const {
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JointSW *joint = joint_owner.get(p_joint);
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@ -275,6 +275,9 @@ public:
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virtual void joint_set_solver_priority(RID p_joint, int p_priority);
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virtual int joint_get_solver_priority(RID p_joint) const;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable);
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
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/* MISC */
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virtual void free(RID p_rid);
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@ -40,6 +40,7 @@ class Constraint2DSW : public RID_Data {
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uint64_t island_step;
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Constraint2DSW *island_next;
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Constraint2DSW *island_list_next;
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bool disabled_collisions_between_bodies;
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RID self;
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@ -48,6 +49,7 @@ protected:
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_body_ptr = p_body_ptr;
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_body_count = p_body_count;
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island_step = 0;
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disabled_collisions_between_bodies = true;
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}
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public:
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@ -66,6 +68,9 @@ public:
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_FORCE_INLINE_ Body2DSW **get_body_ptr() const { return _body_ptr; }
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_FORCE_INLINE_ int get_body_count() const { return _body_count; }
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_FORCE_INLINE_ void disable_collisions_between_bodies(const bool p_disabled) { disabled_collisions_between_bodies = p_disabled; }
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_FORCE_INLINE_ bool is_disabled_collisions_between_bodies() const { return disabled_collisions_between_bodies; }
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virtual bool setup(real_t p_step) = 0;
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virtual void solve(real_t p_step) = 0;
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@ -1015,6 +1015,33 @@ real_t Physics2DServerSW::joint_get_param(RID p_joint, JointParam p_param) const
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return 0;
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}
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void Physics2DServerSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
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Joint2DSW *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND(!joint);
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joint->disable_collisions_between_bodies(p_disable);
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if (2 == joint->get_body_count()) {
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Body2DSW *body_a = *joint->get_body_ptr();
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Body2DSW *body_b = *(joint->get_body_ptr() + 1);
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if (p_disable) {
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body_add_collision_exception(body_a->get_self(), body_b->get_self());
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body_add_collision_exception(body_b->get_self(), body_a->get_self());
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} else {
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body_remove_collision_exception(body_a->get_self(), body_b->get_self());
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body_remove_collision_exception(body_b->get_self(), body_a->get_self());
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}
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}
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}
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bool Physics2DServerSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
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const Joint2DSW *joint = joint_owner.get(p_joint);
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ERR_FAIL_COND_V(!joint, true);
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return joint->is_disabled_collisions_between_bodies();
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}
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RID Physics2DServerSW::pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b) {
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Body2DSW *A = body_owner.get(p_body_a);
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@ -242,6 +242,9 @@ public:
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virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value);
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virtual real_t joint_get_param(RID p_joint, JointParam p_param) const;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disabled);
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const;
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virtual RID pin_joint_create(const Vector2 &p_pos, RID p_body_a, RID p_body_b = RID());
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virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b);
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virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID());
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@ -263,6 +263,9 @@ public:
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FUNC3(joint_set_param, RID, JointParam, real_t);
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FUNC2RC(real_t, joint_get_param, RID, JointParam);
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FUNC2(joint_disable_collisions_between_bodies, RID, const bool);
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FUNC1RC(bool, joint_is_disabled_collisions_between_bodies, RID);
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///FUNC3RID(pin_joint,const Vector2&,RID,RID);
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///FUNC5RID(groove_joint,const Vector2&,const Vector2&,const Vector2&,RID,RID);
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///FUNC4RID(damped_spring_joint,const Vector2&,const Vector2&,RID,RID);
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@ -499,6 +499,9 @@ public:
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virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
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virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
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virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
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virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
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virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
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@ -491,6 +491,9 @@ public:
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virtual void joint_set_solver_priority(RID p_joint, int p_priority) = 0;
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virtual int joint_get_solver_priority(RID p_joint) const = 0;
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virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
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virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
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virtual RID joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) = 0;
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enum PinJointParam {
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