Fix error spam when a mesh with bone weights has an invalid skeleton

This commit is contained in:
bitsawer 2023-06-22 15:37:54 +03:00
parent e74bf831c2
commit ef00de99b4
3 changed files with 7 additions and 1 deletions

View file

@ -3738,6 +3738,8 @@ void RenderForwardClustered::_geometry_instance_update(RenderGeometryInstance *p
if (ginstance->data->dirty_dependencies) {
mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
} else {
ginstance->transforms_uniform_set = RID();
}
}

View file

@ -2667,6 +2667,8 @@ void RenderForwardMobile::_geometry_instance_update(RenderGeometryInstance *p_ge
if (ginstance->data->dirty_dependencies) {
mesh_storage->skeleton_update_dependency(ginstance->data->skeleton, &ginstance->data->dependency_tracker);
}
} else {
ginstance->transforms_uniform_set = RID();
}
}

View file

@ -690,7 +690,9 @@ public:
_FORCE_INLINE_ RID skeleton_get_3d_uniform_set(RID p_skeleton, RID p_shader, uint32_t p_set) const {
Skeleton *skeleton = skeleton_owner.get_or_null(p_skeleton);
ERR_FAIL_COND_V(!skeleton, RID());
ERR_FAIL_COND_V(skeleton->size == 0, RID());
if (skeleton->size == 0) {
return RID();
}
if (skeleton->use_2d) {
return RID();
}