Keep selected node visible after filter change
(Implemented both for the local and remote scene tree docks.)
This commit is contained in:
parent
177b804f30
commit
ef062b1c37
4 changed files with 30 additions and 7 deletions
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@ -129,6 +129,8 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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updating_scene_tree = true;
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const String last_path = get_selected_path();
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const String filter = EditorNode::get_singleton()->get_scene_tree_dock()->get_filter();
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bool filter_changed = filter != last_filter;
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TreeItem *scroll_item = nullptr;
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// Nodes are in a flatten list, depth first. Use a stack of parents, avoid recursion.
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List<Pair<TreeItem *, int>> parents;
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@ -162,11 +164,17 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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if (debugger_id == p_debugger) { // Can use remote id.
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if (node.id == inspected_object_id) {
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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}
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}
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} else { // Must use path
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if (last_path == _get_path(item)) {
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updating_scene_tree = false; // Force emission of new selection
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item->select(0);
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if (filter_changed) {
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scroll_item = item;
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}
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updating_scene_tree = true;
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}
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}
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@ -183,6 +191,9 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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parent->remove_child(item);
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memdelete(item);
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if (scroll_item == item) {
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scroll_item = nullptr;
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}
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if (had_siblings) {
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break; // Parent must survive.
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}
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@ -199,6 +210,10 @@ void EditorDebuggerTree::update_scene_tree(const SceneDebuggerTree *p_tree, int
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}
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}
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debugger_id = p_debugger; // Needed by hook, could be avoided if every debugger had its own tree
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if (scroll_item) {
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call_deferred("scroll_to_item", scroll_item);
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}
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last_filter = filter;
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updating_scene_tree = false;
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}
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@ -51,6 +51,7 @@ private:
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Set<ObjectID> unfold_cache;
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PopupMenu *item_menu = nullptr;
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EditorFileDialog *file_dialog = nullptr;
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String last_filter;
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String _get_path(TreeItem *p_item);
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void _scene_tree_folded(Object *p_obj);
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@ -156,7 +156,7 @@ void SceneTreeEditor::_toggle_visible(Node *p_node) {
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}
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}
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bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected) {
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if (!p_node) {
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return false;
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}
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@ -391,15 +391,19 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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}
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}
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bool scroll = false;
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if (editor_selection) {
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if (editor_selection->is_selected(p_node)) {
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item->select(0);
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scroll = p_scroll_to_selected;
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}
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}
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if (selected == p_node) {
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if (!editor_selection) {
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item->select(0);
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scroll = p_scroll_to_selected;
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}
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item->set_as_cursor(0);
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}
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@ -407,7 +411,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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bool keep = (filter.is_subsequence_ofi(String(p_node->get_name())));
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for (int i = 0; i < p_node->get_child_count(); i++) {
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bool child_keep = _add_nodes(p_node->get_child(i), item);
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bool child_keep = _add_nodes(p_node->get_child(i), item, p_scroll_to_selected);
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keep = keep || child_keep;
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}
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@ -438,6 +442,9 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
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memdelete(item);
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return false;
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} else {
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if (scroll) {
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tree->scroll_to_item(item);
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}
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return true;
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}
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}
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@ -525,7 +532,7 @@ void SceneTreeEditor::_node_renamed(Node *p_node) {
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}
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}
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void SceneTreeEditor::_update_tree() {
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void SceneTreeEditor::_update_tree(bool p_scroll_to_selected) {
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if (!is_inside_tree()) {
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tree_dirty = false;
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return;
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@ -534,7 +541,7 @@ void SceneTreeEditor::_update_tree() {
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updating_tree = true;
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tree->clear();
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if (get_scene_node()) {
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_add_nodes(get_scene_node(), nullptr);
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_add_nodes(get_scene_node(), nullptr, p_scroll_to_selected);
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last_hash = hash_djb2_one_64(0);
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_compute_hash(get_scene_node(), last_hash);
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}
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@ -817,7 +824,7 @@ void SceneTreeEditor::set_marked(Node *p_marked, bool p_selectable, bool p_child
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void SceneTreeEditor::set_filter(const String &p_filter) {
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filter = p_filter;
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_update_tree();
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_update_tree(true);
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}
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String SceneTreeEditor::get_filter() const {
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@ -71,9 +71,9 @@ class SceneTreeEditor : public Control {
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void _compute_hash(Node *p_node, uint64_t &hash);
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bool _add_nodes(Node *p_node, TreeItem *p_parent);
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bool _add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll_to_selected = false);
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void _test_update_tree();
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void _update_tree();
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void _update_tree(bool p_scroll_to_selected = false);
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void _tree_changed();
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void _node_removed(Node *p_node);
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void _node_renamed(Node *p_node);
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