Remove unneeded filter on joy_axis()
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4f908fb671
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2 changed files with 0 additions and 13 deletions
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@ -776,17 +776,6 @@ void InputDefault::joy_axis(int p_device, int p_axis, const JoyAxis &p_value) {
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return;
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}
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if (p_value.value > joy.last_axis[p_axis]) {
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if (p_value.value < joy.last_axis[p_axis] + joy.filter) {
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return;
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}
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} else if (p_value.value > joy.last_axis[p_axis] - joy.filter) {
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return;
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}
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//when changing direction quickly, insert fake event to release pending inputmap actions
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float last = joy.last_axis[p_axis];
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if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
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@ -85,7 +85,6 @@ class InputDefault : public Input {
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bool connected;
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bool last_buttons[JOY_BUTTON_MAX + 19]; //apparently SDL specifies 35 possible buttons on android
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float last_axis[JOY_AXIS_MAX];
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float filter;
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int last_hat;
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int mapping;
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int hat_current;
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@ -101,7 +100,6 @@ class InputDefault : public Input {
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}
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connected = false;
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last_hat = HAT_MASK_CENTER;
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filter = 0.01f;
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mapping = -1;
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hat_current = 0;
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}
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